private void MerchantMenuHandler_BuyItemWithQuantity(User user, Merchant merchant, ClientPacket packet) { string name = packet.ReadString8(); string qStr = packet.ReadString8(); if (!merchant.Inventory.ContainsKey(name)) { user.ShowMerchantGoBack(merchant, "I do not sell that item.", MerchantMenuItem.BuyItemMenu); return; } var template = merchant.Inventory[name]; if (!template.Stackable) return; int quantity; if (!int.TryParse(qStr, out quantity) || quantity < 1) { user.ShowBuyMenuQuantity(merchant, name); return; } uint cost = (uint) (template.value*quantity); if (user.Gold < cost) { user.ShowMerchantGoBack(merchant, "You do not have enough gold.", MerchantMenuItem.BuyItemMenu); return; } if (quantity > template.max_stack) { user.ShowMerchantGoBack(merchant, string.Format("You cannot hold that many {0}.", name), MerchantMenuItem.BuyItemMenu); return; } if (user.Inventory.Contains(name)) { byte slot = user.Inventory.SlotOf(name); if (user.Inventory[slot].Count + quantity > template.max_stack) { user.ShowMerchantGoBack(merchant, string.Format("You cannot hold that many {0}.", name), MerchantMenuItem.BuyItemMenu); return; } user.IncreaseItem(slot, quantity); } else { if (user.Inventory.IsFull) { user.ShowMerchantGoBack(merchant, "You cannot carry any more items.", MerchantMenuItem.BuyItemMenu); return; } var item = CreateItem(template.id, quantity); Insert(item); user.AddItem(item); } user.RemoveGold(cost); user.UpdateAttributes(StatUpdateFlags.Experience); user.ShowBuyMenu(merchant); }
private void MerchantMenuHandler_BuyItem(User user, Merchant merchant, ClientPacket packet) { string name = packet.ReadString8(); if (!merchant.Inventory.ContainsKey(name)) { user.ShowMerchantGoBack(merchant, "I do not sell that item.", MerchantMenuItem.BuyItemMenu); return; } var template = merchant.Inventory[name]; if (template.Stackable) { user.ShowBuyMenuQuantity(merchant, name); return; } if (user.Gold < template.value) { user.ShowMerchantGoBack(merchant, "You do not have enough gold.", MerchantMenuItem.BuyItemMenu); return; } if (user.CurrentWeight + template.weight > user.MaximumWeight) { user.ShowMerchantGoBack(merchant, "That item is too heavy for you to carry.", MerchantMenuItem.BuyItemMenu); return; } if (user.Inventory.IsFull) { user.ShowMerchantGoBack(merchant, "You cannot carry any more items.", MerchantMenuItem.BuyItemMenu); return; } user.RemoveGold((uint) template.value); var item = CreateItem(template.id); Insert(item); user.AddItem(item); user.UpdateAttributes(StatUpdateFlags.Experience); user.ShowBuyMenu(merchant); }