コード例 #1
0
 public static Animation Combine(Animation[] listAnimation)
 {
     int w = 0, h = 0;
     for (int i = 0; i < listAnimation.Length; i++)
     {
         if (i > 0)
         {
             if (listAnimation[i].FrameCount != listAnimation[i - 1].FrameCount)
             {
                 return listAnimation[0];
             }
         }
         if (listAnimation[i].FrameSize.X > w) w = listAnimation[i].FrameSize.X;
         if (listAnimation[i].FrameSize.Y > h) h = listAnimation[i].FrameSize.Y;
     }
     Animation result = new Animation();
     for (int i = 0; i < listAnimation[0].FrameCount; i++)
     {
         Bitmap bmp = new Bitmap(w, h);
         Graphics g = Graphics.FromImage(bmp);
         for (int j = 0; j < listAnimation.Length; j++)
         {
             g.DrawImage(listAnimation[j].GetFrame(i), listAnimation[j].GetOffset(i));
         }
         result.AddBitmap(bmp);
     }
     return result;
 }
コード例 #2
0
 public static Animation Combine(Animation a1, Animation a2)
 {
     if (a1.FrameCount != a2.FrameCount) return a1;
     int w = a1.FrameSize.X > a2.FrameSize.X ? a1.FrameSize.X : a2.FrameSize.X;
     int h = a1.FrameSize.Y > a2.FrameSize.Y ? a1.FrameSize.Y : a2.FrameSize.Y;
     Animation result = new Animation();
     for (int i = 0; i < a1.FrameCount; i++)
     {
         Bitmap bmp = new Bitmap(w, h);
         Graphics g = Graphics.FromImage(bmp);
         g.DrawImage(a1.GetFrame(i),a1.GetOffset(i));
         g.DrawImage(a2.GetFrame(i),a2.GetOffset(i));
         result.AddBitmap(bmp);
     }
     return result;
 }
コード例 #3
0
        public static Animation Combine(Animation a1, Animation a2)
        {
            if (a1.FrameCount != a2.FrameCount)
            {
                return(a1);
            }
            int       w      = a1.FrameSize.X > a2.FrameSize.X ? a1.FrameSize.X : a2.FrameSize.X;
            int       h      = a1.FrameSize.Y > a2.FrameSize.Y ? a1.FrameSize.Y : a2.FrameSize.Y;
            Animation result = new Animation();

            for (int i = 0; i < a1.FrameCount; i++)
            {
                Bitmap   bmp = new Bitmap(w, h);
                Graphics g   = Graphics.FromImage(bmp);
                g.DrawImage(a1.GetFrame(i), a1.GetOffset(i));
                g.DrawImage(a2.GetFrame(i), a2.GetOffset(i));
                result.AddBitmap(bmp);
            }
            return(result);
        }
コード例 #4
0
        public static Animation Combine(Animation[] listAnimation)
        {
            int w = 0, h = 0;

            for (int i = 0; i < listAnimation.Length; i++)
            {
                if (i > 0)
                {
                    if (listAnimation[i].FrameCount != listAnimation[i - 1].FrameCount)
                    {
                        return(listAnimation[0]);
                    }
                }
                if (listAnimation[i].FrameSize.X > w)
                {
                    w = listAnimation[i].FrameSize.X;
                }
                if (listAnimation[i].FrameSize.Y > h)
                {
                    h = listAnimation[i].FrameSize.Y;
                }
            }
            Animation result = new Animation();

            for (int i = 0; i < listAnimation[0].FrameCount; i++)
            {
                Bitmap   bmp = new Bitmap(w, h);
                Graphics g   = Graphics.FromImage(bmp);
                for (int j = 0; j < listAnimation.Length; j++)
                {
                    g.DrawImage(listAnimation[j].GetFrame(i), listAnimation[j].GetOffset(i));
                }
                result.AddBitmap(bmp);
            }
            return(result);
        }
コード例 #5
0
        public Animation GetAction(JXAction action)
        {
            Animation ani = new Animation();

            Animation currentHead = head.getAction(action.BodyID);
            Animation currentBody = body.getAction(action.BodyID);
            Animation currentLeftHand = leftHand.getAction(action.BodyID);
            Animation currentRightHand = rightHand.getAction(action.BodyID);

            if (action.HorseID == 0)// no horse
            {
                if (action.OneHandWeaponID == 0 && action.TwoHandWeaponID == 0 && action.DoubleWeaponID == 0)
                    // no weapon
                {
                    for (int j = 0; j < 8; j++)
                    {
                        for (int i = 0; i < action.FrameCount; i++)
                        {
                            int index = j * action.FrameCount + i;
                            List<Bitmap> lstBMP = new List<Bitmap>();
                            if (j == 0)
                            {
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            else if (j == 1 || j == 2 || j == 3)
                            {
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                            }
                            else if (j == 4)
                            {
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                            }
                            else// if (j == 5 || j == 6 || j == 7)
                            {
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            Bitmap bmp = combine(lstBMP);
                            ani.AddBitmap(bmp);
                        }
                    }
                }
                else
                {
                    if (action.DoubleWeaponID == 0)// one or two hand weapon
                    {
                        Animation currentWeapon;
                        if (action.OneHandWeaponID != 0)
                        {
                            currentWeapon = oneHandWeapon.getAction(action.OneHandWeaponID);
                        }
                        else
                        {
                            currentWeapon = twoHandWeapon.getAction(action.TwoHandWeaponID);
                        }
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int index = j * action.FrameCount + i;
                                List<Bitmap> lstBMP = new List<Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                    else// double weapon
                    {
                        Animation currentWeaponLeft = doubleWeaponLeft.getAction(action.DoubleWeaponID);
                        Animation currentWeaponRight = doubleWeaponRight.getAction(action.DoubleWeaponID);
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int index = j * action.FrameCount + i;
                                List<Bitmap> lstBMP = new List<Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                }
            }
            else// horse
            {
                Animation currentHorseHead = horseHead.getAction(action.HorseID);
                Animation currentHorseBack = horseBack.getAction(action.HorseID);
                Animation currentHorseTail = horseTail.getAction(action.HorseID);
                if (action.OneHandWeaponID == 0 && action.TwoHandWeaponID == 0 && action.DoubleWeaponID == 0)
                    // no weapon, horse
                {
                    for (int j = 0; j < 8; j++)
                    {
                        for (int i = 0; i < action.FrameCount; i++)
                        {
                            int index = j * action.FrameCount + i;
                            List<Bitmap> lstBMP = new List<Bitmap>();
                            if (j == 0)
                            {
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                            }
                            else if (j == 1 || j == 2 || j == 3)
                            {
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                            }
                            else if (j == 4)
                            {
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                            }
                            else// if (j == 5 || j == 6 || j == 7)
                            {
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            Bitmap bmp = combine(lstBMP);
                            ani.AddBitmap(bmp);
                        }
                    }
                }
                else
                {
                    if (action.DoubleWeaponID == 0)// one or two hand weapon, horse
                    {
                        Animation currentWeapon;
                        if (action.OneHandWeaponID != 0)
                        {
                            currentWeapon = oneHandWeapon.getAction(action.OneHandWeaponID);
                        }
                        else
                        {
                            currentWeapon = twoHandWeapon.getAction(action.TwoHandWeaponID);
                        }
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int index = j * action.FrameCount + i;
                                List<Bitmap> lstBMP = new List<Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                    else// double weapon, horse
                    {
                        Animation currentWeaponLeft = doubleWeaponLeft.getAction(action.DoubleWeaponID);
                        Animation currentWeaponRight = doubleWeaponRight.getAction(action.DoubleWeaponID);
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int index = j * action.FrameCount + i;
                                List<Bitmap> lstBMP = new List<Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));

                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));

                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                }
            }

            return ani;
        }
コード例 #6
0
        public Animation GetAction(JXAction action)
        {
            Animation ani = new Animation();

            Animation currentHead      = head.getAction(action.BodyID);
            Animation currentBody      = body.getAction(action.BodyID);
            Animation currentLeftHand  = leftHand.getAction(action.BodyID);
            Animation currentRightHand = rightHand.getAction(action.BodyID);

            if (action.HorseID == 0)// no horse
            {
                if (action.OneHandWeaponID == 0 && action.TwoHandWeaponID == 0 && action.DoubleWeaponID == 0)
                // no weapon
                {
                    for (int j = 0; j < 8; j++)
                    {
                        for (int i = 0; i < action.FrameCount; i++)
                        {
                            int           index  = j * action.FrameCount + i;
                            List <Bitmap> lstBMP = new List <Bitmap>();
                            if (j == 0)
                            {
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            else if (j == 1 || j == 2 || j == 3)
                            {
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                            }
                            else if (j == 4)
                            {
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                            }
                            else// if (j == 5 || j == 6 || j == 7)
                            {
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            Bitmap bmp = combine(lstBMP);
                            ani.AddBitmap(bmp);
                        }
                    }
                }
                else
                {
                    if (action.DoubleWeaponID == 0)// one or two hand weapon
                    {
                        Animation currentWeapon;
                        if (action.OneHandWeaponID != 0)
                        {
                            currentWeapon = oneHandWeapon.getAction(action.OneHandWeaponID);
                        }
                        else
                        {
                            currentWeapon = twoHandWeapon.getAction(action.TwoHandWeaponID);
                        }
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int           index  = j * action.FrameCount + i;
                                List <Bitmap> lstBMP = new List <Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                    else// double weapon
                    {
                        Animation currentWeaponLeft  = doubleWeaponLeft.getAction(action.DoubleWeaponID);
                        Animation currentWeaponRight = doubleWeaponRight.getAction(action.DoubleWeaponID);
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int           index  = j * action.FrameCount + i;
                                List <Bitmap> lstBMP = new List <Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                }
            }
            else// horse
            {
                Animation currentHorseHead = horseHead.getAction(action.HorseID);
                Animation currentHorseBack = horseBack.getAction(action.HorseID);
                Animation currentHorseTail = horseTail.getAction(action.HorseID);
                if (action.OneHandWeaponID == 0 && action.TwoHandWeaponID == 0 && action.DoubleWeaponID == 0)
                // no weapon, horse
                {
                    for (int j = 0; j < 8; j++)
                    {
                        for (int i = 0; i < action.FrameCount; i++)
                        {
                            int           index  = j * action.FrameCount + i;
                            List <Bitmap> lstBMP = new List <Bitmap>();
                            if (j == 0)
                            {
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                            }
                            else if (j == 1 || j == 2 || j == 3)
                            {
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                            }
                            else if (j == 4)
                            {
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                            }
                            else// if (j == 5 || j == 6 || j == 7)
                            {
                                lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                            }
                            Bitmap bmp = combine(lstBMP);
                            ani.AddBitmap(bmp);
                        }
                    }
                }
                else
                {
                    if (action.DoubleWeaponID == 0)// one or two hand weapon, horse
                    {
                        Animation currentWeapon;
                        if (action.OneHandWeaponID != 0)
                        {
                            currentWeapon = oneHandWeapon.getAction(action.OneHandWeaponID);
                        }
                        else
                        {
                            currentWeapon = twoHandWeapon.getAction(action.TwoHandWeaponID);
                        }
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int           index  = j * action.FrameCount + i;
                                List <Bitmap> lstBMP = new List <Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeapon.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                    else// double weapon, horse
                    {
                        Animation currentWeaponLeft  = doubleWeaponLeft.getAction(action.DoubleWeaponID);
                        Animation currentWeaponRight = doubleWeaponRight.getAction(action.DoubleWeaponID);
                        for (int j = 0; j < 8; j++)
                        {
                            for (int i = 0; i < action.FrameCount; i++)
                            {
                                int           index  = j * action.FrameCount + i;
                                List <Bitmap> lstBMP = new List <Bitmap>();
                                if (j == 0)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                }
                                else if (j == 1 || j == 2 || j == 3)
                                {
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                }
                                else if (j == 4)
                                {
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                }
                                else// if (j == 5 || j == 6 || j == 7)
                                {
                                    lstBMP.Add(currentHorseTail.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseBack.GetFrameWithOffset(index));
                                    lstBMP.Add(currentLeftHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponLeft.GetFrameWithOffset(index));
                                    lstBMP.Add(currentBody.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentHorseHead.GetFrameWithOffset(index));
                                    lstBMP.Add(currentRightHand.GetFrameWithOffset(index));
                                    lstBMP.Add(currentWeaponRight.GetFrameWithOffset(index));
                                }
                                Bitmap bmp = combine(lstBMP);
                                ani.AddBitmap(bmp);
                            }
                        }
                    }
                }
            }

            return(ani);
        }