コード例 #1
0
 public override void Initialize()
 {
     this.isToolWindow       = true;
     TimelineWindow.instance = this;
     this.InitWindowTitle();
     base.set_minSize(new Vector2(300f, 100f));
     this.toolbarHeight   = EditorStyles.get_toolbar().get_fixedHeight();
     this.scrollbarHeight = GUI.get_skin().get_horizontalScrollbar().get_fixedHeight();
     this.RefreshList();
     this.LoadSettings();
 }
コード例 #2
0
 public override void DoGUI()
 {
     if (!FsmEditorSettings.EnableLogging)
     {
         TimelineWindow.DoDisabledGUI();
         return;
     }
     this.HandleKeyboardInput();
     this.DoSplitter();
     this.DoMainToolbar();
     this.DoListView();
     this.DoLogView();
     this.DrawDebugLine();
 }
コード例 #3
0
        public override void DoGUI()
        {
            fsmEditor.OnGUI();

            /* Debug Repaint events
             * if (Event.current.type == EventType.repaint)
             * {
             *  Debug.Log("Repaint");
             * }*/

            if (Event.current.type == EventType.ValidateCommand)
            {
                switch (Event.current.commandName)
                {
                case "UndoRedoPerformed":
                case "Cut":
                case "Copy":
                case "Paste":
                case "SelectAll":
                    Event.current.Use();
                    break;
                }
            }

            if (Event.current.type == EventType.ExecuteCommand)
            {
                switch (Event.current.commandName)
                {
                /* replaced with Undo.undoRedoPerformed callback added in Unity 4.3
                 * case "UndoRedoPerformed":
                 *  FsmEditor.UndoRedoPerformed();
                 *  break;
                 */

                case "Cut":
                    FsmEditor.Cut();
                    break;

                case "Copy":
                    FsmEditor.Copy();
                    break;

                case "Paste":
                    FsmEditor.Paste();
                    break;

                case "SelectAll":
                    FsmEditor.SelectAll();
                    break;

                case "OpenWelcomeWindow":
                    GetWindow <PlayMakerWelcomeWindow>();
                    break;

                case "OpenToolWindow":
                    toolWindow = GetWindow <ContextToolWindow>();
                    break;

                case "OpenFsmSelectorWindow":
                    fsmSelectorWindow = GetWindow <FsmSelectorWindow>();
                    fsmSelectorWindow.ShowUtility();
                    break;

                case "OpenFsmTemplateWindow":
                    fsmTemplateWindow = GetWindow <FsmTemplateWindow>();
                    break;

                case "OpenStateSelectorWindow":
                    stateSelectorWindow = GetWindow <FsmStateWindow>();
                    break;

                case "OpenActionWindow":
                    actionWindow = GetWindow <FsmActionWindow>();
                    break;

                case "OpenGlobalEventsWindow":
                    globalEventsWindow = GetWindow <FsmEventsWindow>();
                    break;

                case "OpenGlobalVariablesWindow":
                    globalVariablesWindow = GetWindow <FsmGlobalsWindow>();
                    break;

                case "OpenErrorWindow":
                    errorWindow = GetWindow <FsmErrorWindow>();
                    break;

                case "OpenTimelineWindow":
                    timelineWindow = GetWindow <FsmTimelineWindow>();
                    break;

                case "OpenFsmLogWindow":
                    logWindow = GetWindow <FsmLogWindow>();
                    break;

                case "OpenAboutWindow":
                    aboutWindow = GetWindow <AboutWindow>();
                    break;

                case "OpenReportWindow":
                    reportWindow = GetWindow <ReportWindow>();
                    break;

                case "AddFsmComponent":
                    PlayMakerMainMenu.AddFsmToSelected();
                    break;

                case "RepaintAll":
                    RepaintAllWindows();
                    break;

                case "ChangeLanguage":
                    ResetWindowTitles();
                    break;
                }

                GUIUtility.ExitGUI();
            }
        }