public static void SetTransitionEvent(SkillTransition transition, SkillEvent fsmEvent) { SkillEditor.RegisterUndo(Strings.get_Command_Set_Transition_Event()); SkillEditor.Builder.SetTransitionEvent(transition, fsmEvent); SkillEditor.GraphView.UpdateStateSize(SkillEditor.SelectedState); SkillSearch.Update(SkillEditor.SelectedFsm); SkillEditor.SetFsmDirty(true, false); }
public static SkillTransition AddGlobalTransition(SkillState state, SkillEvent fsmEvent) { SkillEditor.RegisterUndo(Strings.get_Command_Add_Global_Transition()); SkillTransition result = SkillEditor.Builder.AddGlobalTransition(state, fsmEvent); SkillEditor.GraphView.UpdateStateSize(state); SkillSearch.Update(state.get_Fsm()); SkillEditor.SetFsmDirty(state.get_Fsm(), true, false, true); return(result); }
public static void DeleteGlobalTransition(SkillTransition transition) { SkillEditor.RegisterUndo(Strings.get_Command_Delete_Global_Transition()); SkillState transitionState = SkillBuilder.GetTransitionState(SkillEditor.SelectedFsm, transition); SkillEditor.Builder.DeleteGlobalTransition(transition); SkillSearch.Update(SkillEditor.SelectedFsm); SkillEditor.GraphView.UpdateStateSize(transitionState); SkillEditor.SetFsmDirty(true, false); Keyboard.ResetFocus(); }
public static void AddTransitionToState(SkillState state, string eventName = "") { SkillEditor.RegisterUndo(Strings.get_Command_Add_Transition()); SkillTransition fsmTransition = SkillEditor.Builder.AddTransition(SkillEditor.SelectedState); fsmTransition.set_FsmEvent(SkillEvent.GetFsmEvent(eventName)); SkillEditor.Selection.SelectTransition(fsmTransition); SkillEditor.GraphView.UpdateStateSize(SkillEditor.SelectedState); SkillSearch.Update(SkillEditor.SelectedFsm); SkillEditor.SetFsmDirty(true, false); }
public static void UpdateAll() { SkillSearch.globalVariablesUsage.Clear(); SkillSearch.GlobalVariablesUsageInitialized = true; using (List <Skill> .Enumerator enumerator = SkillEditor.FsmList.GetEnumerator()) { while (enumerator.MoveNext()) { Skill current = enumerator.get_Current(); SkillSearch.Update(current); } } }
public static List <SkillVariable> GetUnusedVariables(Skill fsm) { SkillSearch.Update(fsm); return(SkillSearch.GetSearch(fsm).GetUnusedVariables()); }