コード例 #1
0
        public void SetMode(InspectorMode mode)
        {
            if (this.inspectorMode == mode)
            {
                return;
            }
            SkillEditor.DoDirtyFsmPrefab();
            EditorPrefs.SetInt(EditorPrefStrings.get_InspectorMode(), (int)mode);
            Keyboard.ResetFocus();
            this.inspectorMode = mode;
            this.ResetView();
            InspectorMode inspectorMode = this.inspectorMode;

            if (inspectorMode != InspectorMode.FsmInspector)
            {
                if (inspectorMode == InspectorMode.Watermarks)
                {
                    WatermarkSelector.Init();
                }
            }
            else
            {
                FsmInspector.Init();
            }
            SkillEditor.Repaint(true);
        }
コード例 #2
0
        public void ResetView()
        {
            switch (this.inspectorMode)
            {
            case InspectorMode.FsmInspector:
                FsmInspector.Reset();
                return;

            case InspectorMode.StateInspector:
                SkillEditor.StateInspector.Reset();
                return;

            case InspectorMode.EventManager:
                SkillEditor.EventManager.Reset();
                return;

            case InspectorMode.VariableManager:
                SkillEditor.VariableManager.Reset();
                return;

            case InspectorMode.Preferences:
                break;

            case InspectorMode.Watermarks:
                WatermarkSelector.ResetSelection();
                break;

            default:
                return;
            }
        }
コード例 #3
0
 public static void Init()
 {
     if (SkillEditor.SelectedFsm != null)
     {
         FsmInspector.BuildFsmVariableList(SkillEditor.SelectedFsm);
     }
 }
コード例 #4
0
        private void Init()
        {
            //Debug.Log("FsmComponentInspector.Init()");

            fsmInspector = new FsmInspector(fsmComponent.Fsm, true);
            fsmInspector.OnEditButtonPressed += () => { FsmEditorWindow.OpenInEditor(fsmComponent); };
            FsmEditor.OnFsmControlsChanged   += (fsm) => Repaint();

            FsmEditorSettings.LoadSettings();
            PlayMakerFSM.OnSettingChanged = DoSettingsChanged;
        }
コード例 #5
0
        public void OnEnable()
        {
            fsmComponent = (PlayMakerFSM)target;
            fsmInspector = new FsmInspector(fsmComponent.Fsm)
            {
                UnityInspectorMode = true
            };
            fsmInspector.EditButtonAction += () => { FsmEditorWindow.OpenInEditor(fsmComponent); };

            FsmEditor.OnFsmChanged += CheckRefresh;
        }
コード例 #6
0
        private static void RefreshTemplate()
        {
            if (FsmInspector.SelectedTemplate == null || Application.get_isPlaying())
            {
                return;
            }
            SkillVariables fsmVariables = new SkillVariables(SkillEditor.SelectedFsm.get_Variables());

            SkillEditor.SelectedFsmComponent.SetFsmTemplate(FsmInspector.SelectedTemplate);
            SkillEditor.SelectedFsm.get_Variables().OverrideVariableValues(fsmVariables);
            FsmInspector.BuildFsmVariableList(SkillEditor.SelectedFsm);
        }
コード例 #7
0
        private void Init()
        {
            //Debug.Log("FsmComponentInspector.Init()");

            fsmInspector = new FsmInspector(fsmComponent.Fsm)
            {
                UnityInspectorMode = true
            };
            fsmInspector.OnEditButtonPressed += () => { FsmEditorWindow.OpenInEditor(fsmComponent); };

            FsmEditorSettings.LoadSettings();
            PlayMakerFSM.OnSettingChanged += DoSettingsChanged;
        }
コード例 #8
0
 private static void SelectTemplate(SkillTemplate template)
 {
     if (template == FsmInspector.SelectedTemplate)
     {
         return;
     }
     if (template != null)
     {
         UndoUtility.RegisterUndo(SkillEditor.SelectedFsmComponent, FsmEditorSettings.ProductName + " : Set FSM Template");
         SkillEditor.SelectedFsmComponent.SetFsmTemplate(template);
         FsmInspector.BuildFsmVariableList(SkillEditor.SelectedFsmComponent.get_FsmTemplate().fsm);
         SkillEditor.SetFsmDirty(true, false);
         return;
     }
     FsmInspector.ClearTemplate();
 }
コード例 #9
0
        public void Update()
        {
            if (EditorApplication.get_isPlaying() && FsmEditorSettings.DisableInspectorWhenPlaying)
            {
                return;
            }
            if (this.inspectorMode == InspectorMode.Watermarks && SkillEditor.SelectedFsm == null)
            {
                this.SetMode(InspectorMode.FsmInspector);
            }
            switch (this.inspectorMode)
            {
            case InspectorMode.FsmInspector:
                FsmInspector.Update();
                return;

            case InspectorMode.StateInspector:
                SkillEditor.StateInspector.Update();
                return;

            default:
                return;
            }
        }
コード例 #10
0
        public void OnGUI(Rect area)
        {
            EditorGUI.set_indentLevel(0);
            GUILayout.BeginArea(area);
            if (EditorApplication.get_isPlaying() && FsmEditorSettings.DisableInspectorWhenPlaying)
            {
                GUILayout.BeginHorizontal(EditorStyles.get_toolbar(), new GUILayoutOption[0]);
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
                GUILayout.Label(Strings.get_Hint_Inspector_disabled_when_playing(), new GUILayoutOption[0]);
                FsmEditorSettings.DisableInspectorWhenPlaying = !GUILayout.Toggle(!FsmEditorSettings.DisableInspectorWhenPlaying, Strings.get_Hint_Enable_inspector_when_playing(), new GUILayoutOption[0]);
                if (GUI.get_changed())
                {
                    FsmEditorSettings.SaveSettings();
                }
                GUILayout.EndArea();
                return;
            }
            this.View = area;
            SkillEditorGUILayout.LabelWidth(150f);
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            this.DoModeSelector();
            if (this.inspectorMode != InspectorMode.FsmInspector && this.inspectorMode != InspectorMode.Preferences && !Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate)
            {
                GUILayout.Label(Strings.get_Label_FSM_Uses_Template(), new GUILayoutOption[0]);
                if (FsmEditorSettings.ShowHints)
                {
                    GUILayout.Box(Strings.get_InspectorPanel_FSM_Uses_Template(), SkillEditorStyles.HintBox, new GUILayoutOption[0]);
                }
                GUILayout.FlexibleSpace();
            }
            else
            {
                if (this.inspectorMode != InspectorMode.Preferences)
                {
                    SkillEditorGUILayout.UnlockFsmGUI(SkillEditor.SelectedFsm);
                    EditorGUI.BeginDisabledGroup(SkillEditor.SelectedFsm != null && SkillEditor.SelectedFsm.get_Locked());
                }
                switch (this.inspectorMode)
                {
                case InspectorMode.FsmInspector:
                    FsmInspector.OnGUI();
                    break;

                case InspectorMode.StateInspector:
                    if (!SkillEditor.SelectedFsmIsLocked)
                    {
                        InspectorPanel.BeginPrefabInstanceCheck();
                        SkillEditor.StateInspector.OnGUI();
                        InspectorPanel.EndPrefabInstanceCheck();
                    }
                    else
                    {
                        GUILayout.FlexibleSpace();
                    }
                    break;

                case InspectorMode.EventManager:
                    if (!SkillEditor.SelectedFsmIsLocked)
                    {
                        InspectorPanel.BeginPrefabInstanceCheck();
                        SkillEditor.EventManager.OnGUI();
                        InspectorPanel.EndPrefabInstanceCheck();
                    }
                    else
                    {
                        GUILayout.FlexibleSpace();
                    }
                    break;

                case InspectorMode.VariableManager:
                    if (!SkillEditor.SelectedFsmIsLocked)
                    {
                        InspectorPanel.BeginPrefabInstanceCheck();
                        SkillEditor.VariableManager.OnGUI();
                        InspectorPanel.EndPrefabInstanceCheck();
                    }
                    else
                    {
                        GUILayout.FlexibleSpace();
                    }
                    break;

                case InspectorMode.Preferences:
                    FsmEditorSettings.OnGUI();
                    break;

                case InspectorMode.Watermarks:
                    WatermarkSelector.OnGUI();
                    break;
                }
                if (this.inspectorMode != InspectorMode.Preferences)
                {
                    EditorGUI.EndDisabledGroup();
                }
            }
            this.DoBottomToolbar();
            GUILayout.EndVertical();
            GUILayout.EndArea();
        }
コード例 #11
0
        public static void OnGUI()
        {
            EditorGUI.BeginChangeCheck();
            Skill fsm = SkillEditor.SelectedFsm;

            if (fsm == null)
            {
                GUILayout.FlexibleSpace();
                return;
            }
            if (!FsmInspector.isInitialized)
            {
                FsmInspector.isInitialized = true;
                FsmInspector.Init();
            }
            FsmInspector.scrollViewPosition = GUILayout.BeginScrollView(FsmInspector.scrollViewPosition, new GUILayoutOption[0]);
            EditorGUI.BeginChangeCheck();
            fsm.set_Name(EditorGUILayout.TextField(fsm.get_Name(), new GUILayoutOption[0]));
            if (EditorGUI.EndChangeCheck())
            {
                Labels.Update(fsm);
            }
            if (fsm.get_Owner() != null)
            {
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                SkillTemplate fsmTemplate = (SkillTemplate)EditorGUILayout.ObjectField(FsmInspector.SelectedTemplate, typeof(SkillTemplate), false, new GUILayoutOption[0]);
                if (fsmTemplate != FsmInspector.SelectedTemplate)
                {
                    FsmInspector.SelectTemplate(fsmTemplate);
                }
                if (GUILayout.Button(SkillEditorContent.BrowseTemplateButton, new GUILayoutOption[]
                {
                    GUILayout.MaxWidth(30f),
                    GUILayout.Height(16f)
                }))
                {
                    Templates.DoSelectTemplateMenu(FsmInspector.SelectedTemplate, new GenericMenu.MenuFunction(FsmInspector.ClearTemplate), new GenericMenu.MenuFunction2(FsmInspector.SelectTemplate));
                }
                GUILayout.EndHorizontal();
            }
            EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate);
            if (fsm.get_Template() != null)
            {
                fsm = fsm.get_Template().fsm;
            }
            fsm.set_Description(SkillEditorGUILayout.TextAreaWithHint(fsm.get_Description(), Strings.get_Label_Description___(), new GUILayoutOption[]
            {
                GUILayout.MinHeight(80f)
            }));
            EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
            fsm.set_DocUrl(SkillEditorGUILayout.TextFieldWithHint(fsm.get_DocUrl(), Strings.get_Tooltip_Documentation_Url(), new GUILayoutOption[0]));
            EditorGUI.BeginDisabledGroup(!string.IsNullOrEmpty(fsm.get_DocUrl()));
            if (SkillEditorGUILayout.HelpButton("Online Help"))
            {
                Application.OpenURL(fsm.get_DocUrl());
            }
            EditorGUI.EndDisabledGroup();
            EditorGUILayout.EndHorizontal();
            EditorGUI.BeginDisabledGroup(!Application.get_isPlaying() && SkillEditor.SelectedFsmUsesTemplate);
            fsm.set_MaxLoopCountOverride(EditorGUILayout.IntField(SkillEditorContent.MaxLoopOverrideLabel, fsm.get_MaxLoopCountOverride(), new GUILayoutOption[0]));
            fsm.RestartOnEnable = GUILayout.Toggle(fsm.RestartOnEnable, SkillEditorContent.ResetOnDisableLabel, new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            EditorGUI.EndDisabledGroup();
            fsm = SkillEditor.SelectedFsm;
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label(SkillEditorContent.FsmControlsLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            if (fsm.ExposedEvents.get_Count() + FsmInspector.fsmVariables.get_Count() == 0)
            {
                SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table());
            }
            else
            {
                SkillEditorGUILayout.LabelWidth(100f);
                int num = 0;
                for (int i = 0; i < FsmInspector.fsmVariables.get_Count(); i++)
                {
                    SkillVariable fsmVariable = FsmInspector.fsmVariables.get_Item(i);
                    if (fsmVariable.ShowInInspector)
                    {
                        int categoryID = fsmVariable.CategoryID;
                        if (categoryID > 0 && categoryID != num)
                        {
                            num = categoryID;
                            GUILayout.Label(SkillEditor.SelectedFsm.get_Variables().get_Categories()[categoryID], EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
                            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
                        }
                        fsmVariable.DoInspectorGUI(SkillEditorContent.TempContent(fsmVariable.Name, fsmVariable.Name + ((!string.IsNullOrEmpty(fsmVariable.Tooltip)) ? (":\n" + fsmVariable.Tooltip) : "")), false);
                    }
                }
                using (List <SkillEvent> .Enumerator enumerator = fsm.ExposedEvents.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        SkillEvent current = enumerator.get_Current();
                        if (GUILayout.Button(current.get_Name(), new GUILayoutOption[0]))
                        {
                            fsm.Event(current);
                        }
                    }
                }
                if (GUI.get_changed())
                {
                    SkillEditor.RepaintAll();
                }
            }
            if (FsmEditorSettings.ShowHints)
            {
                GUILayout.Box(Strings.get_Hint_Expose_Events_and_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label(SkillEditorContent.NetworkSyncLabel, EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            int num2 = 0;

            SkillBool[] boolVariables = fsm.get_Variables().get_BoolVariables();
            for (int j = 0; j < boolVariables.Length; j++)
            {
                SkillBool fsmBool = boolVariables[j];
                if (fsmBool.get_NetworkSync())
                {
                    GUILayout.Label(fsmBool.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillFloat[] floatVariables = fsm.get_Variables().get_FloatVariables();
            for (int k = 0; k < floatVariables.Length; k++)
            {
                SkillFloat fsmFloat = floatVariables[k];
                if (fsmFloat.get_NetworkSync())
                {
                    GUILayout.Label(fsmFloat.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillInt[] intVariables = fsm.get_Variables().get_IntVariables();
            for (int l = 0; l < intVariables.Length; l++)
            {
                SkillInt fsmInt = intVariables[l];
                if (fsmInt.get_NetworkSync())
                {
                    GUILayout.Label(fsmInt.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillQuaternion[] quaternionVariables = fsm.get_Variables().get_QuaternionVariables();
            for (int m = 0; m < quaternionVariables.Length; m++)
            {
                SkillQuaternion fsmQuaternion = quaternionVariables[m];
                if (fsmQuaternion.get_NetworkSync())
                {
                    GUILayout.Label(fsmQuaternion.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            SkillVector3[] vector3Variables = fsm.get_Variables().get_Vector3Variables();
            for (int n = 0; n < vector3Variables.Length; n++)
            {
                SkillVector3 fsmVector = vector3Variables[n];
                if (fsmVector.get_NetworkSync())
                {
                    GUILayout.Label(fsmVector.get_Name(), new GUILayoutOption[0]);
                    num2++;
                }
            }
            if (num2 == 0)
            {
                SkillEditorGUILayout.DisabledLabel(Strings.get_Label_None_In_Table());
            }
            if (FsmEditorSettings.ShowHints)
            {
                GUILayout.Box(Strings.get_Hint_Network_Sync_Variables(), SkillEditorStyles.HintBox, new GUILayoutOption[0]);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label("Debug", EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            fsm.set_ShowStateLabel(GUILayout.Toggle(fsm.get_ShowStateLabel(), SkillEditorContent.ShowStateLabelsLabel, new GUILayoutOption[0]));
            fsm.EnableBreakpoints = GUILayout.Toggle(fsm.EnableBreakpoints, SkillEditorContent.EnableBreakpointsLabel, new GUILayoutOption[0]);
            fsm.EnableDebugFlow   = GUILayout.Toggle(fsm.EnableDebugFlow, SkillEditorContent.EnableDebugFlowLabel, new GUILayoutOption[0]);
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            GUILayout.Label("Experimental", EditorStyles.get_boldLabel(), new GUILayoutOption[0]);
            EditorGUILayout.HelpBox(Strings.get_Help_Experimental_Warning(), 0);
            fsm.set_KeepDelayedEventsOnStateExit(GUILayout.Toggle(fsm.get_KeepDelayedEventsOnStateExit(), SkillEditorContent.KeepDelayedEvents, new GUILayoutOption[0]));
            fsm.set_ManualUpdate(GUILayout.Toggle(fsm.get_ManualUpdate(), SkillEditorContent.ManualUpdate, new GUILayoutOption[0]));
            GUILayout.EndScrollView();
            EventType arg_641_0 = Event.get_current().get_type();

            if (EditorGUI.EndChangeCheck())
            {
                SkillEditor.SetFsmDirty(false, false);
            }
            if (Event.get_current().get_type() == null)
            {
                GUIUtility.set_keyboardControl(0);
            }
            SkillEditorGUILayout.LightDivider(new GUILayoutOption[0]);
            EditorGUI.BeginDisabledGroup(true);
            GUILayout.Label("Data Version: " + fsm.get_DataVersion(), EditorStyles.get_miniLabel(), new GUILayoutOption[0]);
            EditorGUI.EndDisabledGroup();
            SkillEditorGUILayout.LockFsmGUI(fsm);
        }
コード例 #12
0
 public static void Reset()
 {
     FsmInspector.RefreshTemplate();
     FsmInspector.Init();
 }
コード例 #13
0
 private static void ClearTemplate()
 {
     SkillEditor.SelectedFsmComponent.Reset();
     SkillEditor.SelectedFsmComponent.SetFsmTemplate(null);
     FsmInspector.BuildFsmVariableList(SkillEditor.SelectedFsmComponent.get_Fsm());
 }
コード例 #14
0
 private static void SelectTemplate(object userdata)
 {
     FsmInspector.SelectTemplate(userdata as SkillTemplate);
 }