コード例 #1
0
 public FunctionCall(FunctionCall source)
 {
     this.FunctionName        = source.FunctionName;
     this.parameterType       = source.parameterType;
     this.BoolParameter       = new SkillBool(source.BoolParameter);
     this.FloatParameter      = new SkillFloat(source.FloatParameter);
     this.IntParameter        = new SkillInt(source.IntParameter);
     this.GameObjectParameter = new SkillGameObject(source.GameObjectParameter);
     this.ObjectParameter     = source.ObjectParameter;
     this.StringParameter     = new SkillString(source.StringParameter);
     this.Vector2Parameter    = new SkillVector2(source.Vector2Parameter);
     this.Vector3Parameter    = new SkillVector3(source.Vector3Parameter);
     this.RectParamater       = new SkillRect(source.RectParamater);
     this.QuaternionParameter = new SkillQuaternion(source.QuaternionParameter);
     this.MaterialParameter   = new SkillMaterial(source.MaterialParameter);
     this.TextureParameter    = new SkillTexture(source.TextureParameter);
     this.ColorParameter      = new SkillColor(source.ColorParameter);
     this.EnumParameter       = new SkillEnum(source.EnumParameter);
     this.ArrayParameter      = new SkillArray(source.ArrayParameter);
 }
コード例 #2
0
 public FunctionCall(FunctionCall source)
 {
     FunctionName        = source.FunctionName;
     parameterType       = source.parameterType;
     BoolParameter       = new FsmBool(source.BoolParameter);
     FloatParameter      = new FsmFloat(source.FloatParameter);
     IntParameter        = new FsmInt(source.IntParameter);
     GameObjectParameter = new FsmGameObject(source.GameObjectParameter);
     ObjectParameter     = source.ObjectParameter;
     StringParameter     = new FsmString(source.StringParameter);
     Vector2Parameter    = new FsmVector2(source.Vector2Parameter);
     Vector3Parameter    = new FsmVector3(source.Vector3Parameter);
     RectParamater       = new FsmRect(source.RectParamater);
     QuaternionParameter = new FsmQuaternion(source.QuaternionParameter);
     MaterialParameter   = new FsmMaterial(source.MaterialParameter);
     TextureParameter    = new FsmTexture(source.TextureParameter);
     ColorParameter      = new FsmColor(source.ColorParameter);
     EnumParameter       = new FsmEnum(source.EnumParameter);
     ArrayParameter      = new FsmArray(source.ArrayParameter);
 }