コード例 #1
0
ファイル: FsmProperty.cs プロジェクト: smdx24/CPI-Source-Code
 public void ResetParameters()
 {
     BoolParameter       = false;
     FloatParameter      = 0f;
     IntParameter        = 0;
     StringParameter     = "";
     GameObjectParameter = new FsmGameObject("");
     Vector2Parameter    = new FsmVector2();
     Vector3Parameter    = new FsmVector3();
     RectParamater       = new FsmRect();
     QuaternionParameter = new FsmQuaternion();
     ObjectParameter     = new FsmObject();
     MaterialParameter   = new FsmMaterial();
     TextureParameter    = new FsmTexture();
     ColorParameter      = new FsmColor();
     EnumParameter       = new FsmEnum();
     ArrayParameter      = new FsmArray();
 }
コード例 #2
0
 public FunctionCall(FunctionCall source)
 {
     FunctionName        = source.FunctionName;
     parameterType       = source.parameterType;
     BoolParameter       = new FsmBool(source.BoolParameter);
     FloatParameter      = new FsmFloat(source.FloatParameter);
     IntParameter        = new FsmInt(source.IntParameter);
     GameObjectParameter = new FsmGameObject(source.GameObjectParameter);
     ObjectParameter     = source.ObjectParameter;
     StringParameter     = new FsmString(source.StringParameter);
     Vector2Parameter    = new FsmVector2(source.Vector2Parameter);
     Vector3Parameter    = new FsmVector3(source.Vector3Parameter);
     RectParamater       = new FsmRect(source.RectParamater);
     QuaternionParameter = new FsmQuaternion(source.QuaternionParameter);
     MaterialParameter   = new FsmMaterial(source.MaterialParameter);
     TextureParameter    = new FsmTexture(source.TextureParameter);
     ColorParameter      = new FsmColor(source.ColorParameter);
     EnumParameter       = new FsmEnum(source.EnumParameter);
     ArrayParameter      = new FsmArray(source.ArrayParameter);
 }
コード例 #3
0
ファイル: FsmProperty.cs プロジェクト: smdx24/CPI-Source-Code
 public void Init()
 {
     if (TargetObject == null)
     {
         return;
     }
     initialized        = true;
     targetObjectCached = TargetObject.Value;
     if (TargetObject.UseVariable)
     {
         TargetTypeName = TargetObject.TypeName;
         TargetType     = TargetObject.ObjectType;
     }
     else if (TargetObject.Value != null)
     {
         TargetType     = TargetObject.Value.GetType();
         TargetTypeName = TargetType.FullName;
     }
     if (!string.IsNullOrEmpty(PropertyName))
     {
         memberInfo = ReflectionUtils.GetMemberInfo(TargetType, PropertyName);
         if (object.ReferenceEquals(memberInfo, null))
         {
             PropertyName = "";
             PropertyType = null;
             ResetParameters();
             return;
         }
         PropertyType = ReflectionUtils.GetMemberUnderlyingType(memberInfo[memberInfo.Length - 1]);
     }
     if (!object.ReferenceEquals(PropertyType, null) && PropertyType.IsEnum && !FsmString.IsNullOrEmpty(StringParameter))
     {
         EnumParameter = new FsmEnum("")
         {
             EnumType = PropertyType,
             Value    = (Enum)Enum.Parse(PropertyType, StringParameter.Value)
         };
         StringParameter.Value = null;
     }
 }
コード例 #4
0
ファイル: FsmProperty.cs プロジェクト: smdx24/CPI-Source-Code
 public FsmProperty(FsmProperty source)
 {
     setProperty         = source.setProperty;
     TargetObject        = new FsmObject(source.TargetObject);
     TargetTypeName      = source.TargetTypeName;
     TargetType          = source.TargetType;
     PropertyName        = source.PropertyName;
     PropertyType        = source.PropertyType;
     BoolParameter       = new FsmBool(source.BoolParameter);
     FloatParameter      = new FsmFloat(source.FloatParameter);
     IntParameter        = new FsmInt(source.IntParameter);
     GameObjectParameter = new FsmGameObject(source.GameObjectParameter);
     StringParameter     = new FsmString(source.StringParameter);
     Vector2Parameter    = new FsmVector2(source.Vector2Parameter);
     Vector3Parameter    = new FsmVector3(source.Vector3Parameter);
     RectParamater       = new FsmRect(source.RectParamater);
     QuaternionParameter = new FsmQuaternion(source.QuaternionParameter);
     ObjectParameter     = new FsmObject(source.ObjectParameter);
     MaterialParameter   = new FsmMaterial(source.MaterialParameter);
     TextureParameter    = new FsmTexture(source.TextureParameter);
     ColorParameter      = new FsmColor(source.ColorParameter);
     EnumParameter       = new FsmEnum(source.EnumParameter);
     ArrayParameter      = new FsmArray(source.ArrayParameter);
 }
コード例 #5
0
ファイル: FsmEnum.cs プロジェクト: smdx24/CPI-Source-Code
 public FsmEnum(FsmEnum source)
     : base(source)
 {
     EnumType = source.EnumType;
     Value    = source.Value;
 }
コード例 #6
0
ファイル: FsmProperty.cs プロジェクト: smdx24/CPI-Source-Code
        public void SetVariable(NamedVariable variable)
        {
            if (variable == null)
            {
                ResetParameters();
                return;
            }
            switch (variable.VariableType)
            {
            case VariableType.Float:
                FloatParameter = variable as FsmFloat;
                break;

            case VariableType.Int:
                IntParameter = variable as FsmInt;
                break;

            case VariableType.Bool:
                BoolParameter = variable as FsmBool;
                break;

            case VariableType.GameObject:
                GameObjectParameter = variable as FsmGameObject;
                break;

            case VariableType.String:
                StringParameter = variable as FsmString;
                break;

            case VariableType.Vector2:
                Vector2Parameter = variable as FsmVector2;
                break;

            case VariableType.Vector3:
                Vector3Parameter = variable as FsmVector3;
                break;

            case VariableType.Color:
                ColorParameter = variable as FsmColor;
                break;

            case VariableType.Rect:
                RectParamater = variable as FsmRect;
                break;

            case VariableType.Material:
                MaterialParameter = variable as FsmMaterial;
                break;

            case VariableType.Texture:
                TextureParameter = variable as FsmTexture;
                break;

            case VariableType.Quaternion:
                QuaternionParameter = variable as FsmQuaternion;
                break;

            case VariableType.Object:
                ObjectParameter = variable as FsmObject;
                break;

            case VariableType.Array:
                ArrayParameter = variable as FsmArray;
                break;

            case VariableType.Enum:
                EnumParameter = variable as FsmEnum;
                break;

            default:
                throw new ArgumentOutOfRangeException();

            case VariableType.Unknown:
                break;
            }
        }