public override void Reset() { player = new PlayerReferenceProperty(); result = null; successEvent = null; errorEvent = null; }
public override void Reset() { player = new PlayerReferenceProperty(); result = null; willProceed = null; willNotProceed = null; }
public override void Reset() { player = new PlayerReferenceProperty(); customPropertyKey = "My Property"; customPropertyValue = null; successEvent = null; failureEvent = null; }
public override void Reset() { player = null; eventTarget = new FsmEventTarget(); eventTarget.target = FsmEventTarget.EventTarget.BroadcastAll; remoteEvent = null; stringData = null; }
public override object OnGUI(GUIContent label, object obj, bool isSceneObject, params object[] attributes) { PlayerReferenceProperty _class = obj as PlayerReferenceProperty; if (_class == null) { EditorGUILayout.HelpBox("PlayerReferenceProperty = null", MessageType.Error); return(null); } EditorGUI.indentLevel++; EditField("reference", _class.reference, attributes); EditorGUI.indentLevel++; PlayerReferenceProperty.PlayerReferences _ref = _class.reference; if (_ref == PlayerReferenceProperty.PlayerReferences.ByUserId) { EditField("userId", _class.userId, attributes); } if (_ref == PlayerReferenceProperty.PlayerReferences.ByActorNumber) { EditField("actorNumber", _class.actorNumber, attributes); } if (_ref == PlayerReferenceProperty.PlayerReferences.ByNickName) { EditField("nickname", _class.nickname, attributes); } if (_ref == PlayerReferenceProperty.PlayerReferences.ByOwnedObject) { EditField("gameObject", _class.gameObject, attributes); } if (_ref == PlayerReferenceProperty.PlayerReferences.ByRoomNumber) { EditField("roomNumber", _class.roomNumber, attributes); } EditorGUI.indentLevel--; EditField("playerNotFound", _class.playerNotFound, attributes); EditorGUI.indentLevel--; return(obj); }
public override void Reset() { player = new PlayerReferenceProperty(); successEvent = null; failureEvent = null; }