コード例 #1
0
ファイル: Player.cs プロジェクト: shabiyeshimei/HunterPie
 private void GetPlayerMiscAbnormalities(Int64 AbnormalityBaseAddress)
 {
     // Gets the player abnormalities caused by consumables and blights
     // Blights
     foreach (XmlNode Blight in AbnormalityData.GetBlightAbnormalities())
     {
         int  BuffOffset = int.Parse(Blight.Attributes["Offset"].Value, System.Globalization.NumberStyles.HexNumber);
         bool IsDebuff   = bool.Parse(Blight.Attributes["IsDebuff"].Value);
         int  ID         = int.Parse(Blight.Attributes["ID"].Value);
         GetAbnormality("DEBUFF", AbnormalityBaseAddress + BuffOffset, ID, $"DE_{ID}", IsDebuff);
     }
     foreach (XmlNode MiscBuff in AbnormalityData.GetMiscAbnormalities())
     {
         int  BuffOffset      = int.Parse(MiscBuff.Attributes["Offset"].Value, System.Globalization.NumberStyles.HexNumber);
         bool IsDebuff        = bool.Parse(MiscBuff.Attributes["IsDebuff"].Value);
         int  ID              = int.Parse(MiscBuff.Attributes["ID"].Value);
         bool HasConditions   = bool.Parse(MiscBuff.Attributes["HasConditions"].Value);
         bool IsInfinite      = false;
         int  ConditionOffset = 0;
         if (HasConditions)
         {
             IsInfinite      = bool.Parse(MiscBuff.Attributes["IsInfinite"].Value);
             ConditionOffset = int.Parse(MiscBuff.Attributes["ConditionOffset"].Value);
         }
         GetAbnormality("MISC", AbnormalityBaseAddress + BuffOffset, ID, $"MISC_{ID}", IsDebuff, HasConditions, ConditionOffset, IsInfinite);
     }
 }