public void Initialize() { // Create the sprites for the Wumpus and character PlayerCharacter = new Sprite2D(PlayerTexture, Scale: 0.1f); Wumpus = new Sprite2D(WumpusTexture, Scale: 0.1f); PlayerCharacter.CenterOrigin(); Wumpus.CenterOrigin(); // Add the movement animations to make it less abrupt PlayerCharacter.AddAnimation(AnimationType.MoveToNewMenuTile, new SpriteMoveAnimation(dist => dist / 75f)); Wumpus.AddAnimation(AnimationType.MoveToNewMenuTile, new SpriteMoveAnimation(dist => dist / 75f)); // Initialize the animations PlayerCharacter.Initialize(); Wumpus.Initialize(); // Start the animations PlayerCharacter.StartAnimation(AnimationType.MoveToNewMenuTile); Wumpus.StartAnimation(AnimationType.MoveToNewMenuTile); }