public extern static void PolygonAccelerate(int handle, TransportVector2 dVelocity);
public extern static void PolygonSetVelocity(int handle, TransportVector2 velocity);
public extern static void PolygonSetPosition(int handle, TransportVector2 position);
public extern static void PolygonTranslate(int handle, TransportVector2 dPosition);
public static extern int PolygonCreate(TransportVector2[] vertices, int verticesLength, TransportVector2 position, float rotation = 0f, float mass = 1f, bool useGravity = false, bool isStatic = false);