private static void DrawShootTime(int x, int y, int bonus, Recall recall) { if (!recall.GetsBaseUlted) { return; } var percentage = recall.BaseUltArriveTimePercentComplete; var startBarVector = new Vector2(x + 80 + (170 * (percentage / 100)), y + bonus + 33); var endBarVector = new Vector2(x + 80 + (170 * (percentage / 100 - 0.02f)), y + bonus + 33); Line.DrawLine(Color.Red, 10, startBarVector, endBarVector); }
private static void DrawShootTime(int x, int y, int bonus, Recall recall) { if (!recall.GetsBaseUlted) return; var percentage = recall.BaseUltArriveTimePercentComplete; var startBarVector = new Vector2(x + 80 + (170*(percentage/100)), y + bonus + 33); var endBarVector = new Vector2(x + 80 + (170 * (percentage / 100 - 0.02f)), y + bonus + 33); Line.DrawLine(Color.Red, 10, startBarVector, endBarVector); }