/// <summary> /// Get all of our collider information /// </summary> void getColliderInformation() { // save your collider preferences colliderCenter = GetComponent <CapsuleCollider>().center; colliderRadius = GetComponent <CapsuleCollider>().radius; colliderHeight = GetComponent <CapsuleCollider>().height; Obstacles = GetComponent <ObstacleAwareness>(); }
public override void OnInspectorGUI() { baseClass = (ObstacleAwareness)target; // Draw the base base.OnInspectorGUI(); GUILayout.Space(20f); drawCurrentObject(); GUILayout.Space(20f); }