/// <summary> /// Make sure the player isn't holding an item when moving accross scenes. /// </summary> /// <param name="scene">The scene that was loaded.</param> /// <param name="mode">How the scene was loaded (i.e., additive vs. replace)</param> private void RemoveFromPlayer(Scene scene, LoadSceneMode mode) { if (GameManager.Player.CarriedItem == this) { OnPutDown(); SavePosition pos = GetComponent <SavePosition>(); pos.Retrieve(); } }
private void OnTriggerEnter2D(Collider2D collider) { SavePosition pos = collider.transform.root.GetComponentInChildren <SavePosition>(); if (pos != null) { // Move the object back to its last saved position and pos.Retrieve(); Rigidbody2D rb = collider.transform.root.GetComponentInChildren <Rigidbody2D>(); if (rb != null) { rb.velocity = Vector3.zero; } } }