/// <summary> /// Notify the player that they're no longer on the platform. /// </summary> /// <param name="collision">Information about the collision that occurred.</param> public void OnCollisionExit2D(Collision2D collision) { if (collision.collider.CompareTag("Player")) { PlayerCharacter player = collision.collider.GetComponent <PlayerCharacter>(); player.DisablePlatformMomentum(); } }