//--------------------------------------------------------------------- // Auxiliary Methods //--------------------------------------------------------------------- private void selectLevel() { if (currentOption >= 0) { LevelSelectOption option = Options[currentOption]; TransitionManager.MakeTransition(option.GetSceneName()); } }
/// <summary> /// /// </summary> private void reloadLevelSelection() { if (currentOption >= 0) { LevelSelectOption option = Options[currentOption]; display.sprite = option.GetLevelImage(); textMesh.text = option.GetTitle(); } }