/// <summary> /// load lua bytes /// </summary> /// <param name="name"></param> /// <returns></returns> private byte[] LoadLuaBytes(string name) { byte[] ret = null; var txt = ResLoader.LoadAsset <TextAsset> (name); if (txt != null) { ret = txt.bytes; // ResLoader.Release(txt); } return(ret); }
string LoadResource(string name) { // var textAsset = (TextAsset)Resources.Load("proto/" + name); var textAsset = ResLoader.LoadAsset <TextAsset>(name); if (textAsset != null) { var ret = textAsset.text; // Resources.UnloadAsset(textAsset); return(ret); } else { return(null); } }