コード例 #1
0
ファイル: CacheManager.cs プロジェクト: pengjugame/hugula
        /// <summary>
        /// 清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void ClearDelay(int assethashcode)
        {
            CacheData cache = TryGetCache(assethashcode);

            if (cache != null)
            {
#if HUGULA_CACHE_DEBUG
                HugulaDebug.FilterLogWarningFormat(cache.assetBundleKey, " <color=#8cacbc>ClearDelay Cache (assetBundle={0}) frameCount{1}</color>", cache.assetBundleKey, Time.frameCount);
#endif
                ABDelayUnloadManager.Add(assethashcode);
            }
            else
            {
#if UNITY_EDITOR || HUGULA_CACHE_DEBUG
                Debug.LogWarningFormat("ClearCache {0} fail ", assethashcode);
#endif
            }
        }
コード例 #2
0
ファイル: CacheManager.cs プロジェクト: GouDanYuan/hugula
        /// <summary>
        /// 延时清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void ClearDelay(string key)
        {
            CacheData cache = TryGetCache(key);

            if (cache != null)
            {
                // #if HUGULA_CACHE_DEBUG
                //                 Debug.LogFormat(" <color=#8cacbc>ClearDelay Cache (assetBundle={0}),frameCount{1}</color>", cache.key, Time.frameCount);
                // #endif
                ABDelayUnloadManager.Add(key);
            }
#if UNITY_EDITOR || !HUGULA_RELEASE
            else if (!ManifestManager.SimulateAssetBundleInEditor)
            {
                Debug.LogWarningFormat("ClearDelay Cache {0} is null ", key);
            }
#endif
        }
コード例 #3
0
ファイル: CacheManager.cs プロジェクト: GouDanYuan/hugula
        /// <summary>
        /// 延时清理缓存释放资源
        /// </summary>
        /// <param name="assetBundleName"></param>
        public static void Subtract(string key)
        {
            CacheData cached = TryGetCache(key);

            if (cached != null && cached.count >= 1)
            {
#if HUGULA_CACHE_DEBUG
                Debug.LogFormat(" <color=#8cacbc>Subtract (assetBundle={0},count={1}) frameCount{2}</color>", cached.assetBundleName, cached.count, UnityEngine.Time.frameCount);
#endif
                if (--cached.count == 0)           //所有引用被清理。
                {
                    ABDelayUnloadManager.Add(key); //放入回收队列
                }// end if (cached.count-- == 0)
            }
#if UNITY_EDITOR
            else if (!ManifestManager.SimulateAssetBundleInEditor)
            {
                Debug.LogWarningFormat("Subtract cacheData {0} is null ", key);
            }
#endif
        }
コード例 #4
0
ファイル: CacheManager.cs プロジェクト: liuhuixin/hugula
        /// <summary>
        /// 安全卸载资源
        /// </summary>
        /// <returns></returns>
        public static bool UnloadSecurity(string abName)
        {
            CacheData cache = TryGetCache(abName);

            if (cache != null && cache.count == 0)
            {
#if HUGULA_CACHE_DEBUG
                Debug.LogWarningFormat("<color=#ffff00> unload  cache assetBundle={0},count={1}) frameCount={2}.  </color>", cache.assetBundleName, cache.count, Time.frameCount);
#endif
                //处理依赖项目
                string[] deps = null;
                if (m_Dependencies.TryGetValue(cache.assetBundleName, out deps))
                {
                    string    tmpName;
                    CacheData cachedChild = null;
                    for (int i = 0; i < deps.Length; i++)
                    {
                        tmpName = deps[i];
                        if (m_Caches.TryGetValue(tmpName, out cachedChild) && cachedChild.count >= 1)
                        {
                            if (--cachedChild.count == 0)
                            {
                                ABDelayUnloadManager.Add(tmpName);
                            }
                        }
                    }
                }//end if
                m_Caches.Remove(cache.assetBundleName); //删除
                m_Dependencies.Remove(cache.assetBundleName);//依赖关系移除?
                CacheData.Release(cache);
                return(true);
            }
#if UNITY_EDITOR
            else if (cache != null)
            {
                Debug.LogFormat("<color=#cccccc> can't unload  cache assetBundle={0},count={1})   </color>", cache.assetBundleName, cache.count);
            }
#endif
            return(false);
        }