/// <summary>
        /// Draws the right label: "Given", "When", "Then" or "and".
        /// </summary>
        /// <typeparam name="T">The Step Method type.</typeparam>
        /// <param name="unityInterface">The unity interface.</param>
        /// <param name="index">The index.</param>
        public void DrawLabel <T>(IUnityInterfaceWrapper unityInterface, int index) where T : IGivenWhenThenDeclaration
        {
            string label = StepMethodUtilities.GetStepMethodName <T>();

            if (index > 0)
            {
                label = "and";
            }

            unityInterface.EditorGUILayoutLabelField(label, RunnerEditorBusinessLogicData.LabelWidthAbsolute);
        }
        /// <summary>
        /// Draws the static rows.
        /// </summary>
        /// <typeparam name="T">The Step Methods type.</typeparam>
        /// <param name="unityInterface">The unity interface.</param>
        /// <param name="stepMethodsLoader">The step methods loader.</param>
        /// <param name="bddComponents">The BDD components.</param>
        /// <param name="labelWidthAbsolute">The label width absolute.</param>
        /// <param name="buttonsWidthAbsolute">The buttons width absolute.</param>
        public void DrawStaticRows <T>(IUnityInterfaceWrapper unityInterface, MethodsLoader stepMethodsLoader, Component[] bddComponents, float labelWidthAbsolute, float buttonsWidthAbsolute) where T : IGivenWhenThenDeclaration
        {
            List <BaseMethodDescription> methodsList = stepMethodsLoader.LoadStepMethods <T>(bddComponents);

            for (int index = 0; index < methodsList.Count; index++)
            {
                unityInterface.EditorGUILayoutBeginHorizontal();
                float  rowWidth = unityInterface.EditorGUIUtilityCurrentViewWidth() - labelWidthAbsolute - buttonsWidthAbsolute;
                float  textSize = rowWidth - 20;
                string label    = StepMethodUtilities.GetStepMethodName <T>();
                if (index > 0)
                {
                    label = "and";
                }

                unityInterface.EditorGUILayoutLabelField(label, labelWidthAbsolute);
                string description = string.Empty;

                description = methodsList[index].Text;
                unityInterface.EditorGUILayoutLabelField(description, textSize);
                this.DrawCogButton(unityInterface, methodsList[index]);
                unityInterface.EditorGUILayoutEndHorizontal();
            }
        }