/// <summary> /// Implement this function to make a custom inspector. /// </summary> public override void OnInspectorGUI() { BDDExtensionRunner bddExtensionRunner = ((Component)target).gameObject.GetComponent <BDDExtensionRunner>(); string openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(bddExtensionRunner, this.MainTexturePath); BaseBDDComponent script = (BaseBDDComponent)target; if (EditorApplication.isCompiling) { script.Checking = true; } BDDExtensionRunner runner = script.gameObject.GetComponent <BDDExtensionRunner>(); if (runner != null) { this.unityInterface.EditorGUILayoutBeginHorizontal(); Texture2D texture = this.unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)); GUILayoutOption[] options = new GUILayoutOption[1] { this.unityInterface.GUILayoutHeight(70) }; GUIContent label = new GUIContent(texture); EditorGUILayout.LabelField(label, options); this.unityInterface.EditorGUILayoutEndHorizontal(); ComponentsChecker checkForErrors = new ComponentsChecker(); script.Errors = checkForErrors.Check(script); if (script.Errors.Count > 0) { BaseBDDComponentEditorBusinessLogic businessLogic = new BaseBDDComponentEditorBusinessLogic(script); businessLogic.Errors(script.Errors, this.unityInterface); } else { this.DrawDefaultInspector(); } script.Checking = false; } else { this.DrawDefaultInspector(); } }
public void Errors_Should_CallTheExpectedUnityEditorStatements_Given_OneErrorOnAComponent() { UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent component = UnitTestUtility.CreateComponent <UnityTestBDDComponentBaseEditorBusinessLogicTestFirstDynamicComponent>(); BDDExtensionRunner runner = UnitTestUtility.CreateComponent <BDDExtensionRunner>(component.gameObject); BaseBDDComponentEditorBusinessLogic unityTestBDDComponentBaseEditorBusinessLogic = new BaseBDDComponentEditorBusinessLogic(component); string expectedMessage = "Message"; List <UnityTestBDDError> errors = new List <UnityTestBDDError>(); UnityTestBDDError error = new UnityTestBDDError(); error.Message = expectedMessage; error.Component = component; error.MethodMethodInfo = null; errors.Add(error); string errorTextureFullPath = Utilities.GetAssetFullPath(runner, unityTestBDDComponentBaseEditorBusinessLogic.ErrorTextureFileName); string openComponentButtonTextureFullPath = Utilities.GetAssetFullPath(runner, unityTestBDDComponentBaseEditorBusinessLogic.OpenComponentButtonTextureFileName); IUnityInterfaceWrapper unityInterface = Substitute.For <IUnityInterfaceWrapper>(); unityInterface.EditorGUIUtilityCurrentViewWidth().Returns(600f); float labelWidth = 500f; Texture2D inputTexture = new Texture2D(10, 10); unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)).Returns(inputTexture); Texture2D errorTexture = new Texture2D(10, 10); unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D)).Returns(errorTexture); GUILayoutOption buttonWidth = GUILayout.Width(16); unityInterface.GUILayoutWidth(24).Returns(buttonWidth); GUILayoutOption buttonHeight = GUILayout.Height(16); unityInterface.GUILayoutHeight(24).Returns(buttonHeight); GUILayoutOption[] options = new GUILayoutOption[2]; options[0] = buttonWidth; options[1] = buttonHeight; unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, options).Returns(false); GUILayoutOption[] errorTextureOptions = new GUILayoutOption[2]; errorTextureOptions[0] = buttonWidth; errorTextureOptions[1] = buttonHeight; unityTestBDDComponentBaseEditorBusinessLogic.Errors(errors, unityInterface); Received.InOrder(() => { unityInterface.EditorGUILayoutBeginHorizontal(); unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutSeparator(); unityInterface.EditorGUILayoutEndHorizontal(); unityInterface.EditorGUILayoutBeginHorizontal(); unityInterface.EditorGUIUtilityCurrentViewWidth(); unityInterface.AssetDatabaseLoadAssetAtPath(errorTextureFullPath, typeof(Texture2D)); unityInterface.GUILayoutWidth(24); unityInterface.GUILayoutHeight(24); unityInterface.EditorGUILayoutLabelField(errorTexture, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(errorTextureOptions) == true)); unityInterface.EditorGUILayoutLabelField(expectedMessage, labelWidth); unityInterface.AssetDatabaseLoadAssetAtPath(openComponentButtonTextureFullPath, typeof(Texture2D)); unityInterface.GUILayoutWidth(24); unityInterface.GUILayoutHeight(24); unityInterface.GUILayoutButton(inputTexture, EditorStyles.label, Arg.Is <GUILayoutOption[]>(x => x.SequenceEqual(options) == true)); unityInterface.EditorGUILayoutEndHorizontal(); }); }