コード例 #1
0
ファイル: TagNode.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="prototypes">A list with node types</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Will be set to where the next node should start parsing</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            if (offset > line.Data.Length - 1)
				throw new CodeGeneratorException(line.LineNumber, line.Data, "Tried to parse after end of line");

            if (line.Data[offset] != '%')
				throw new CodeGeneratorException(line.LineNumber, line.Data, "Not a tag node");

            int pos = -1;
            for (int i = offset + 1; i < line.Data.Length; ++i)
            {
                if (!char.IsLetterOrDigit(line.Data[i]))
                {
                    pos = i;
                    break;
                }
            }
            if (pos == -1)
                pos = line.Data.Length;

            TagNode node = (TagNode) prototypes.CreateNode("%", parent);
            node.Name = line.Data.Substring(offset + 1, pos - offset - 1);
			if (node._name == "br" || node._name == "input" || node._name == "style" || node._name == "img")
            {
                line.SelfClosed = true;
            	node.LineInfo = line;
                node.LineInfo.SelfClosed = true;
            }

            offset = pos;
            return node;
        }
コード例 #2
0
ファイル: DocTypeTag.cs プロジェクト: kf6kjg/halcyon
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            offset = line.Data.Length;
            return new DocTypeTag(
                @"<!DOCTYPE html PUBLIC ""-//W3C//DTD XHTML 1.0 Strict//EN"" ""http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"">".Replace("\"", "\"\""),
                parent);

        }
コード例 #3
0
ファイル: TextNode.cs プロジェクト: kf6kjg/halcyon
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            // text on tag rows are identified by a single space.
            if (parent != null && line.Data[offset] == ' ')
                ++offset;

            TextNode node = new TextNode(parent, line.Data.Substring(offset));
            if (parent == null)
                node.LineInfo = line;
            offset = line.Data.Length;
            return node;
        }
コード例 #4
0
ファイル: ChildNode.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Creates a DIV node and add's the specified node to it.
        /// </summary>
        /// <param name="prototypes">Contains all prototypes for each control char. used to instanciate new nodes.</param>
        /// <param name="parent">parent node</param>
        /// <param name="line">current line information</param>
        /// <param name="me">node to add to the DIV node</param>
        /// <returns>current node</returns>
        public Node AddMe(NodeList prototypes, Node parent, LineInfo line, Node me)
        {
            if (parent == null)
            {
                TagNode tag = (TagNode)prototypes.CreateNode("%", parent);
                tag.Name = "div";
                tag.LineInfo = line;
                tag.AddModifier(me);
                return tag;
            }

            return me;
        }
コード例 #5
0
ファイル: SilentCodeNode.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            if (offset > line.Data.Length)
				throw new CodeGeneratorException(line.LineNumber, line.Data, "Too little data");

            int pos = line.Data.Length;
            ++offset;
            string code = line.Data.Substring(offset, pos - offset);
            offset = pos;

            SilentCodeNode node = (SilentCodeNode) prototypes.CreateNode("-", parent);
            node._code = code;
            if (parent != null)
                node.LineInfo = line;
            return node;
        }
コード例 #6
0
ファイル: ClassNode.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            if (offset > line.Data.Length - 1)
                throw new CodeGeneratorException(line.LineNumber, line.Data, "Too little data");

            int pos = GetEndPos(offset, line.Data);
            if (pos == -1)
                pos = line.Data.Length;

            ++offset;
            string name = line.Data.Substring(offset, pos - offset);
            offset = pos;

            ClassNode node = (ClassNode) prototypes.CreateNode(".", parent);
            node._name = name;
            return AddMe(prototypes, parent, line, node);
        }
コード例 #7
0
ファイル: AttributeNodeTester.cs プロジェクト: kow/Aurora-Sim
        public void TestPartial3()
        {
                        LineInfo line = new LineInfo(1, string.Empty);
            line.Set("%a{href=\"/settings/divert/remove/\", title=Language[\"RemoveDivert\"] }", 0, 0);

            TagNode tagNode = new TagNode(null);
            NodeList nodes = new NodeList();
            AttributeNode node = new AttributeNode(tagNode);
            nodes.Add(node);
            nodes.Add(tagNode);

            int offset = 2;
            AttributeNode myNode = (AttributeNode)node.Parse(nodes, tagNode, line, ref offset);

            bool inStr = true;
            string res = myNode.ToCode(ref inStr, false);

            //Assert.Equal("\"this\"+testCase.Id+\"id\"", myNode.GetAttribute("value").Value);
            //Assert.Equal("value=\"\"\"); sb.Append(\"this\"+testCase.Id+\"id\"); sb.Append(@\"\"\"", res);
        }
コード例 #8
0
ファイル: AttributeNodeTester.cs プロジェクト: kow/Aurora-Sim
        public void TestPartial2()
        {
                        LineInfo line = new LineInfo(1, string.Empty);
            line.Set("%input{ value=\"http://\"+domain+\"/voicemail/listen/\" + item.Id }", 0, 0);

            TagNode tagNode = new TagNode(null);
            NodeList nodes = new NodeList();
            AttributeNode node = new AttributeNode(tagNode);
            nodes.Add(node);
            nodes.Add(tagNode);

            int offset = 6;
            AttributeNode myNode = (AttributeNode)node.Parse(nodes, tagNode, line, ref offset);

            bool inStr = true;
            string res = myNode.ToCode(ref inStr, false);

            Assert.Equal("\"this\"+testCase.Id+\"id\"", myNode.GetAttribute("value").Value);
            Assert.Equal("value=\"\"\"); sb.Append(\"this\"+testCase.Id+\"id\"); sb.Append(@\"\"\"", res);
        }
コード例 #9
0
ファイル: DisplayCodeNode.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            if (offset >= line.Data.Length)
                throw new CodeGeneratorException(line.LineNumber, line.Data, "Too little data");

            int pos = line.Data.Length;

            ++offset;
            string name = line.Data.Substring(offset, pos - offset);
            offset = pos;

            string trimmedData = line.Data.Trim();
            if (trimmedData.Length > 0 && trimmedData[trimmedData.Length-1] == ';')
                throw new CodeGeneratorException(line.LineNumber, line.Data, "Displayed code should not end with semicolon.");

            DisplayCodeNode node = (DisplayCodeNode)prototypes.CreateNode("=", parent);
            node._code = name;
            if (parent == null)
                node.LineInfo = line;
            return node;
        }
コード例 #10
0
ファイル: AttributeNodeTester.cs プロジェクト: kow/Aurora-Sim
        public void Test()
        {
            LineInfo line = new LineInfo(1, string.Empty);
            line.Set("%input{ type=\"checkbox\", value=testCase.Id, name=\"case\", class=lastCat.Replace(' ', '-')}", 0,
                     0);

            TagNode tagNode = new TagNode(null);
            NodeList nodes = new NodeList();
            AttributeNode node = new AttributeNode(tagNode);
            nodes.Add(node);
            nodes.Add(tagNode);

            int offset = 6;
            AttributeNode myNode  = (AttributeNode)node.Parse(nodes, tagNode, line, ref offset);
            bool t = false;
            string temp = myNode.ToCode(ref t, false);
            Assert.Equal("\"checkbox\"", myNode.GetAttribute("type").Value);
            Assert.Equal("testCase.Id", myNode.GetAttribute("value").Value);
            Assert.Equal("\"case\"", myNode.GetAttribute("name").Value);
            Assert.Equal("lastCat.Replace(' ', '-')", myNode.GetAttribute("class").Value);
        }
コード例 #11
0
ファイル: Node.cs プロジェクト: kf6kjg/halcyon
 /// <summary>
 /// Parse node contents add return a fresh node.
 /// </summary>
 /// <param name="prototypes">List containing all node types</param>
 /// <param name="parent">Node that this is a subnode to. Can be null</param>
 /// <param name="line">Line to parse</param>
 /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
 /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
 /// <exception cref="CodeGeneratorException"></exception>
 public abstract Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset);
コード例 #12
0
ファイル: AttributeNode.cs プロジェクト: kf6kjg/halcyon
        /// <summary>
        /// Parse node contents add return a fresh node.
        /// </summary>
        /// <param name="prototypes">List containing all node types</param>
        /// <param name="parent">Node that this is a subnode to. Can be null</param>
        /// <param name="line">Line to parse</param>
        /// <param name="offset">Where to start the parsing. Should be set to where the next node should start parsing.</param>
        /// <returns>A node corresponding to the bla bla; null if parsing failed.</returns>
        /// <exception cref="CodeGeneratorException"></exception>
        public override Node Parse(NodeList prototypes, Node parent, LineInfo line, ref int offset)
        {
            if (line.Data[offset] != '{')
                throw new CodeGeneratorException(line.LineNumber, line.Data, "Attribute cant handle info at char " + offset + 1);

            int endPos = GetEndPos(offset, line.Data, '}');
            if (endPos == -1)
                throw new CodeGeneratorException(line.LineNumber, line.Data, "Failed to find end of attribute list: '" + line.UnparsedData + "'.");

            List<Attribute> col = new List<Attribute>();
            string attributes = line.Data.Substring(offset + 1, endPos - offset - 1);
            ParseAttributes(line, attributes, col);
            offset = endPos + 1;


            AttributeNode node = (AttributeNode)prototypes.CreateNode("{", parent);
            node._attributes = col;
            return AddMe(prototypes, parent, line, node);
        }
コード例 #13
0
ファイル: HamlGenerator.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse a file and convert into to our own template object code.
        /// </summary>
        /// <param name="reader">A <see cref="TextReader"/> containing our template</param>
        /// <exception cref="CodeGeneratorException">If something is incorrect in the template.</exception>
        public void Parse(TextReader reader)
        {
            _lineNo = -1;
            _reader = reader;
            _mother = new LineInfo(-1, string.Empty);
            _prevLine = null;
            _currentLine = null;

            PreParse(reader);

            NodeList prototypes = new NodeList();
            prototypes.Add(new AttributeNode(null));
            prototypes.Add(new TagNode(null));
            prototypes.Add(new IdNode(null));
            prototypes.Add(new SilentCodeNode(null));
            prototypes.Add(new ClassNode(null));
            prototypes.Add(new DisplayCodeNode(null));
            prototypes.Add(new DocTypeTag(null, null));
			prototypes.Add(new PartialNode(null));
            TextNode textNode = new TextNode(null, "prototype");
            _parentNode = new TextNode(null, string.Empty);

            foreach (LineInfo info in _mother.Children)
                ParseNode(info, prototypes, _parentNode, textNode);
        }
コード例 #14
0
ファイル: HamlGenerator.cs プロジェクト: kow/Aurora-Sim
        /// <summary>
        /// Parse a node
        /// todo: improve doc
        /// </summary>
        /// <param name="theLine"></param>
        /// <param name="prototypes"></param>
        /// <param name="parent"></param>
        /// <param name="textNode"></param>
        protected static void ParseNode(LineInfo theLine, NodeList prototypes, Node parent, TextNode textNode)
        {
            Node curNode = null;
            int offset = 0;

            // parse each part of a line
            while (offset <= theLine.Data.Length - 1)
            {
                Node node = prototypes.GetPrototype(GetWord(theLine.Data, offset), curNode == null) ?? textNode;
                node = node.Parse(prototypes, curNode, theLine, ref offset);

                // first node on line, set it as current
                if (curNode == null)
                {
                    curNode = node;
                    curNode.LineInfo = theLine;
                    parent.Children.AddLast(node);
                }
                else
                    curNode.AddModifier(node); // append attributes etc.
            }

            foreach (LineInfo child in theLine.Children)
                ParseNode(child, prototypes, curNode, textNode);
        }