private void Awake() { _texPropId = Shader.PropertyToID("_Tex"); ZipUtility.Init(); DlcPath.Init(); _skyboxMaterial = new Material(_defaultSkyboxMaterial); _skyboxMaterial.SetTexture(_texPropId, _defaultSkyboxCubemap); FindExistingVivePackages(); SetupWatcher(); _baseActiveScene = SceneManager.GetActiveScene(); }
public static IObservable<Unit> ExtractPackage(Parameters parameters) { return Observable.Start(() => { var src = parameters.SrcPath; var dst = parameters.DestPath; if (string.IsNullOrEmpty(src) || !File.Exists(src)) throw new FileNotFoundException(src); if (!Directory.Exists(dst)) Directory.CreateDirectory(dst); var error = ZipUtility.UnzipPackage(dst, src); CheckForError(error); }) .ObserveOnMainThread(); }