private void OnUpdate(EventArgs args) { if (!Sleeper.Sleeping(TranquilBoots)) { if (Menu.TranquilBoots.CombineActive) { TranquilBoots.FindItem(); } Sleeper.Sleep(500, TranquilBoots); } if (Sleeper.Sleeping(this)) { return; } Sleeper.Sleep(3000, this); foreach (var item in UsableItems) { item.FindItem(); } PowerTreads.FindItem(); TranquilBoots.FindItem(); }
public ItemManager() { PowerTreads = new PowerTreads("item_power_treads"); TranquilBoots = new TranquilBoots("item_tranquil_boots"); UsableItems.Add(new Mekansm("item_mekansm")); UsableItems.Add(new ArcaneBoots("item_arcane_boots")); UsableItems.Add(new GuardianGreaves("item_guardian_greaves")); UsableItems.Add(SoulRing = new SoulRing("item_soul_ring")); UsableItems.Add(Bottle = new Bottle("item_bottle")); UsableItems.Add(StashBottle = new StashBottle("item_bottle")); UsableItems.Add(new MagicStick("item_magic_stick")); UsableItems.Add(new UrnOfShadows("item_urn_of_shadows")); Game.OnIngameUpdate += OnUpdate; }