コード例 #1
0
 public void Initialize()
 {
     if (IsInitialized)
     {
         return;
     }
     infiniteCell = cellPrefab.GetComponent <InfiniteCell <T> >();
     scrollRect   = GetComponent <ScrollRect>();
     scrollRect.onValueChanged.AddListener(OnValueChanged);
     for (int i = 0; i < cellPoolSize; i++)
     {
         var newCell = Instantiate(infiniteCell, scrollRect.content);
         newCell.gameObject.SetActive(false);
         cellPool.Enqueue(newCell);
     }
     movementType  = scrollRect.movementType;
     IsInitialized = true;
 }
コード例 #2
0
 private void OnCellSelected(InfiniteCell <T> selectedCell)
 {
     onCellSelected?.Invoke(selectedCell);
 }