//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { ItemHierarchy = UnityUtil.FindComponentOrFail(ItemHierarchy, Domain); Hovercursor = UnityUtil.FindComponentOrFail(Hovercursor, Domain); DefaultItemVisualSettings = UnityUtil.CreateComponent<HovercastItemVisualSettings, HovercastItemVisualSettingsStandard>(DefaultItemVisualSettings, gameObject, Domain); DefaultItemVisualSettings.IsDefaultSettingsComponent = true; InteractionSettings = UnityUtil.FindComponentOrCreate<HovercastInteractionSettings, HovercastInteractionSettings>(InteractionSettings, gameObject, Domain); Input = UnityUtil.FindComponentOrFail(Input, Domain); vState = new HovercastState(ItemHierarchy.GetRoot(), Hovercursor, InteractionSettings.GetSettings(), Input, gameObject.transform); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { vHoverHierarchy = gameObject.AddComponent<HovercastItemHierarchy>(); vHoverHierarchy.Title = "Hovercast VR"; vHoverItems = new HovercastItem[4]; for ( int i = 0 ; i < vHoverItems.Length ; ++i ) { var itemObj = new GameObject("Item "+i); itemObj.transform.SetParent(gameObject.transform, false); HovercastItem hoverItem = itemObj.AddComponent<HovercastItem>(); hoverItem.Label = "Item "+i; hoverItem.Type = HovercastItem.HovercastItemType.Radio; hoverItem.RadioValue = (i == 0); vHoverItems[i] = hoverItem; IRadioItem radioItem = (IRadioItem)hoverItem.GetItem(); radioItem.OnSelected += HandleRadioItemSelected; } }
/*--------------------------------------------------------------------------------------------*/ private IBaseItem[] GetChildItems() { return(HovercastItemHierarchy.GetChildItemsFromGameObject(gameObject)); }