//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ protected override IProjectionVisualSettings GetSettingsInner() { var sett = new ProjectionVisualSettingsStandard(); sett.Renderer = typeof(UiProjectionRenderer); sett.SpotlightColor = SpotlightColor; sett.LineColor = LineColor; return sett; }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public virtual void Build(ProjectionState pProjectionState, IProjectionVisualSettings pSettings) { vProjectionState = pProjectionState; vSettings = (ProjectionVisualSettingsStandard)pSettings; //// vSpotObj = new GameObject("Spot"); vSpotObj.transform.SetParent(gameObject.transform, false); vSpotObj.transform.localScale = Vector3.zero; MeshFilter spotFilt = vSpotObj.AddComponent<MeshFilter>(); MeshUtil.BuildCircleMesh(spotFilt.mesh, 0.5f, 32); vSpotMesh = spotFilt.mesh; MeshRenderer spotRend = vSpotObj.AddComponent<MeshRenderer>(); spotRend.sharedMaterial = Materials.GetLayer(Materials.Layer.AboveText, Materials.DepthHintMax); //// vLineObj = GameObject.CreatePrimitive(PrimitiveType.Cube); vLineObj.name = "Line"; vLineObj.transform.SetParent(gameObject.transform, false); vLineObj.transform.localScale = Vector3.zero; vLineMesh = vLineObj.GetComponent<MeshFilter>().mesh; MeshRenderer lineRend = vLineObj.GetComponent<MeshRenderer>(); lineRend.sharedMaterial = Materials.GetLayer(Materials.Layer.AboveText, Materials.DepthHintMax); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ protected override IProjectionVisualSettings GetSettingsInner() { var sett = new ProjectionVisualSettingsStandard(); sett.Renderer = typeof(UiProjectionRenderer); sett.SpotlightColor = SpotlightColor; sett.LineColor = LineColor; return(sett); }