void Start()
        {
            //DontDestroyOnLoad(gameObject);
            // initialize pieceTypeSelected
            currentPieceTypeSelected = Constants.NONE_SELECTED;
            lastPieceTypeSelected    = Constants.NONE_SELECTED;

            gameController = GameObject.Find("GameManager").GetComponent <MainGameController>();
            gameController.currentScene = Constants.EXPLAINER_SCENE;
            levelNumber = gameController.levelNumber;

            if (gameController.tutorial)
            {
                explainerHouse = new ConstructedHouse(4, 2, 0, 1);
            }
            else
            {
                if (levelNumber == 1)
                {
                    explainerHouse = new ConstructedHouse(4, 1, 0, 1);
                }
                if (levelNumber == 2)
                {
                    explainerHouse = new ConstructedHouse(4, 1, 1, 1);
                }
                if (levelNumber == 3)
                {
                    explainerHouse = new ConstructedHouse(4, 1, 1, 2);
                }
                if (levelNumber == 4)
                {
                    explainerHouse = new ConstructedHouse(4, 1, 2, 2);
                }
            }

            // set up the scene
            SetUpExplainerScene();

            // enable drag and drop functionality
            EnableDragAndDropGameplay();

            // turn off the buttons
            explainerCompleteButton.SetActive(false);
            //switchToBuilderButton.SetActive (false);

            // subscribe to appropriate events
            Slot.OnPieceAddedToHouse          += ExplainerPieceAddedToHouse;
            DragHandler.OnPieceRemovedByTrash += ExplainerPieceRemoved;
            wall_piece_type = Constants.TYPE_WALL_NONE;

            tutorial_step = 0;
            gameController.SendRobotUtterance("child-building-tutorial", true, -1, -1, -1);
        }
コード例 #2
0
        // Use this for initialization
        void Start()
        {
            gameController = GameObject.Find("GameManager").GetComponent <MainGameController>();

            if (gameController.scene == Constants.ROBOT_GUESSING_SCENE)
            {
                guess        = GameObject.Find("RobotGuessingManager").GetComponent <RobotGuesser>();
                childbuilder = GameObject.Find("ExplainerSceneManager").GetComponent <ChildBuilder>();
                guessedHouse = guess.finalHouse;
                builtHouse   = childbuilder.explainerHouse;
                gameController.SendRobotUtterance("child-builder-compare-houses", false, -1, -1, -1);

                /*var cl = GameObject.Find("child_left");
                 * var rr = GameObject.Find("robot_right");
                 *
                 * cl.gameObject.GetComponent<Text>().enabled = true;
                 * rr.gameObject.GetComponent<Text>().enabled = true;*/
            }
            else if (gameController.scene == Constants.CHILD_GUESSING_SCENE)
            {
                if (gameController.tutorial)
                {
                    childTut = GameObject.Find("ChildGuessingManager").GetComponent <ChildGuesserTutorial>();
                    correct  = childTut.chosenHouse;
                    guessed  = childTut.submittedHouse;
                }
                else
                {
                    child   = GameObject.Find("ChildGuessingManager").GetComponent <ChildGuesser>();
                    correct = child.chosenHouse;
                    guessed = child.submittedHouse;
                }

                gameController.SendRobotUtterance("robot-builder-compare-houses", false, -1, -1, -1);

                /*var cr = GameObject.Find("child_right");
                 * var rl = GameObject.Find("robot_left");
                 *
                 * cr.gameObject.GetComponent<Text>().enabled = true;
                 * rl.gameObject.GetComponent<Text>().enabled = true;*/
            }
            level = gameController.levelNumber;

            showOnScreen();
        }