コード例 #1
0
 /// <summary>
 /// Initializes the AudioChannel. Retrieves volume data from PlayerPrefs or sets it to a default value if it doesn't exist.
 /// </summary>
 /// <param name="mixer">the main Audio mixer for the game</param>
 internal void Initialize(AudioMixer mixer)
 {
     _mixer = mixer;
     if (!Prefs.HasKey(_playerPrefsKey))
     {
         Prefs.SetFloat(_playerPrefsKey, _baseVolume);
         CurrentVolume = _baseVolume;
     }
     else
     {
         CurrentVolume = Prefs.GetFloat(_playerPrefsKey);
     }
 }
コード例 #2
0
ファイル: BGMGroup.cs プロジェクト: pzhang87/FantasyCrescendo
        public void Initialize(string stageName)
        {
            _bgmResource   = new Resource <AudioClip>(_bgm);
            playerPrefsKey = stageName + delimiter + _bgm + "_" + suffix;

            if (Prefs.HasKey(playerPrefsKey))
            {
                _weight = Prefs.GetFloat(playerPrefsKey);
            }
            else
            {
                Prefs.SetFloat(playerPrefsKey, _baseWeight);
                _weight = _baseWeight;
            }
        }