コード例 #1
0
 public void Simulate(ref PlayerState state, PlayerInputContext input)
 {
     // If under hitlag, do not further simulate player.
     if (state.Hitlag > 0)
     {
         state.Hitlag--;
         return;
     }
     SimulationComponents?.Simulate(ref state, input);
 }
コード例 #2
0
 public void Simulate(ref PlayerState state, PlayerInputContext input)
 {
 }
コード例 #3
0
 public PlayerState Simulate(PlayerState state, PlayerInputContext input) => state;
コード例 #4
0
 public PlayerState Simulate(PlayerState state, PlayerInputContext input)
 {
     return(SimulationComponents?.Simulate(state, input) ?? state);
 }