/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { StateMachine = GetComponent <CharacterStateMachine>(); if (Director == null) { Director = GetComponent <PlayableDirector>(); } Director.timeUpdateMode = DirectorUpdateMode.Manual; }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { StateMachine = GetComponent <CharacterStateMachine>(); ObjectUtil.DestroyAll <PlayableDirector>(this); }