コード例 #1
0
ファイル: HEU_VolumeCache.cs プロジェクト: Raikuns/VR-Dining
		public void GenerateTerrainFromParts(HEU_SessionBase session, List<HEU_PartData> volumeParts, HEU_HoudiniAsset houdiniAsset, out HEU_PartData heightLayerPart)
		{
			_heightMapVolumeData = null;
			_textureVolumeDatas = new List<HEU_VolumeData>();

			ParseVolumeDatas(session, volumeParts);

			TerrainData terrainData = null;
			Vector3 terrainOffsetPosition = Vector3.zero;
			Generate(session, houdiniAsset, out terrainData, out terrainOffsetPosition);

			if(_heightMapVolumeData != null && _heightMapVolumeData._partData != null && terrainData != null)
			{
				UnityEngine.Object terrainDataObject = null;
				houdiniAsset.AddToAssetDBCache(string.Format("Asset_{0}_TerrainData", _heightMapVolumeData._partData.ParentGeoNode.GeoName), terrainData, ref terrainDataObject);

				_heightMapVolumeData._partData.SetTerrainPart(terrainDataObject, terrainOffsetPosition);

				heightLayerPart = _heightMapVolumeData._partData;
			}
			else
			{
				heightLayerPart = null;
			}
		}
コード例 #2
0
		private float[] GetHeightfield(HEU_SessionBase session, HEU_VolumeData volumeData, int terrainSize)
		{
			int xLength = volumeData._volumeInfo.xLength;
			int yLength = volumeData._volumeInfo.yLength;

			// Number of heightfield values
			int totalHeightValues = xLength * yLength;

			float[] heightValues = new float[totalHeightValues];
			bool bResult = session.GetHeightFieldData(volumeData._partData.ParentGeoNode.GeoID, volumeData._partData.PartID, heightValues, 0, totalHeightValues);
			if (!bResult)
			{
				Debug.LogErrorFormat("Unable to get heightfield data from part {0}", volumeData._partData.PartName);
				return heightValues;
			}

			// Convert to terrain size
			if(xLength == terrainSize && yLength == terrainSize)
			{
				return heightValues;
			}
			else
			{
				int paddingWidth = terrainSize - xLength;
				int paddingLeft = Mathf.CeilToInt(paddingWidth * 0.5f);
				int paddingRight = terrainSize - paddingLeft;
				//Debug.LogFormat("Padding: Width={0}, Left={1}, Right={2}", paddingWidth, paddingLeft, paddingRight);

				int paddingHeight = terrainSize - yLength;
				int paddingTop = Mathf.CeilToInt(paddingHeight * 0.5f);
				int paddingBottom = terrainSize - paddingTop;
				//Debug.LogFormat("Padding: Height={0}, Top={1}, Bottom={2}", paddingHeight, paddingTop, paddingBottom);

				// Set height values at centre of the terrain, with padding on the sides if we resized
				float[] resizedHeightValues = new float[terrainSize * terrainSize];
				for (int y = 0; y < terrainSize; ++y)
				{
					for (int x = 0; x < terrainSize; ++x)
					{
						if (y >= paddingTop && y < (paddingBottom) && x >= paddingLeft && x < (paddingRight))
						{
							int ay = x - paddingLeft;
							int ax = y - paddingTop;

							//float f = heightValues[ay + ax * xLength];

							// Flip for right-hand to left-handed coordinate system
							//int ix = x;
							//int iy = squareSizePlusOne - (y + 1);

							// Unity expects height array indexing to be [y, x].
							//unityHeights[ix, iy] = f;
						}
					}
				}

				return resizedHeightValues;
			}
		}
コード例 #3
0
ファイル: HEU_VolumeCache.cs プロジェクト: Raikuns/VR-Dining
		private void ParseVolumeDatas(HEU_SessionBase session, List<HEU_PartData> volumeParts)
		{
			bool bResult;
			foreach (HEU_PartData part in volumeParts)
			{
				HEU_GeoNode geoNode = part.ParentGeoNode;

				HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
				bResult = session.GetVolumeInfo(geoNode.GeoID, part.PartID, ref volumeInfo);
				if(!bResult || volumeInfo.tupleSize != 1 || volumeInfo.zLength != 1 || volumeInfo.storage != HAPI_StorageType.HAPI_STORAGETYPE_FLOAT)
				{
					continue;
				}

				string volumeName = HEU_SessionManager.GetString(volumeInfo.nameSH, session);

				//Debug.LogFormat("Part name: {0}, GeoName: {1}, Volume Name: {2}, Display: {3}", part.PartName, geoNode.GeoName, volumeName, geoNode.Displayable);

				if(volumeName.Equals("height"))
				{
					if (_heightMapVolumeData == null)
					{
						_heightMapVolumeData = new HEU_VolumeData();
						_heightMapVolumeData._partData = part;
						_heightMapVolumeData._volumeInfo = volumeInfo;
					}
				}
				else
				{
					HEU_VolumeData volumeData = new HEU_VolumeData();
					volumeData._partData = part;
					volumeData._volumeInfo = volumeInfo;
					_textureVolumeDatas.Add(volumeData);
				}
			}
		}