public static CompleteTask ( HoudiniEngineUnity.HEU_Task task, HEU_Task.TaskResult result ) : void | ||
task | HoudiniEngineUnity.HEU_Task | |
result | HEU_Task.TaskResult | |
return | void |
private void CookCompletedCallback(HEU_HoudiniAsset asset, bool bSuccess, List<GameObject> outputs) { if (_status == HEU_Task.TaskStatus.STARTED) { HEU_TaskManager.CompleteTask(this, bSuccess ? TaskResult.SUCCESS : TaskResult.FAILED); } }
public override void DoTask() { if (_buildType == BuildType.LOAD) { if (string.IsNullOrEmpty(_assetPath)) { // Bad path so fail HEU_TaskManager.CompleteTask(this, TaskResult.FAILED); } else { // File-based HDA GameObject newGO = HEU_HAPIUtility.InstantiateHDA(_assetPath, _position, GetTaskSession(), true); if (newGO != null && newGO.GetComponent<HEU_HoudiniAssetRoot>() != null) { // Add to post-load callback _asset = newGO.GetComponent<HEU_HoudiniAssetRoot>()._houdiniAsset; _asset._reloadEvent.AddListener(CookCompletedCallback); _asset._reloadDataEvent.AddListener(CookCompletedCallback); } else { HEU_TaskManager.CompleteTask(this, TaskResult.FAILED); } } } else if (_buildType == BuildType.COOK) { _asset._cookedEvent.RemoveListener(CookCompletedCallback); _asset._cookedEvent.AddListener(CookCompletedCallback); _asset._cookedDataEvent.RemoveListener(CookCompletedCallback); _asset._cookedDataEvent.AddListener(CookCompletedCallback); _asset.RequestCook(true, true, false, true); } else if (_buildType == BuildType.RELOAD) { _asset._reloadEvent.RemoveListener(CookCompletedCallback); _asset._reloadEvent.AddListener(CookCompletedCallback); _asset._reloadDataEvent.RemoveListener(CookCompletedCallback); _asset._reloadDataEvent.AddListener(CookCompletedCallback); _asset.RequestReload(true); } }