コード例 #1
0
		public static void DestroyGeneratedOutputData(HEU_GeneratedOutputData generatedOutputData, bool bDontDeletePersistantResources)
		{
			// Generated Material references
			HEU_GeneratedOutput.ClearGeneratedMaterialReferences(generatedOutputData);
			
			// Components
			HEU_GeneralUtility.DestroyGeneratedMeshMaterialsLODGroups(generatedOutputData._gameObject, bDontDeletePersistantResources);

			// Gameobject
			HEU_GeneralUtility.DestroyImmediate(generatedOutputData._gameObject);
		}