public static Material LoadUnityMaterial(string materialPath) { if(materialPath.StartsWith(HEU_Defines.DEFAULT_UNITY_BUILTIN_RESOURCES)) { return HEU_AssetDatabase.LoadUnityAssetFromUniqueAssetPath<Material>(materialPath); } else if (materialPath.StartsWith("Packages/")) { return HEU_AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material)) as Material; } string relativePath = materialPath; if (relativePath.StartsWith(Application.dataPath)) { // If absolute path, change to relative path relativePath = HEU_AssetDatabase.GetAssetRelativePath(materialPath); } Material material = null; string mainPath = null; string subPath = null; HEU_AssetDatabase.GetSubAssetPathFromPath(relativePath, out mainPath, out subPath); if(subPath != null) { // This is a subasset. Need to find it by first loading the main asset. Object subObject = HEU_AssetDatabase.LoadSubAssetAtPath(mainPath, subPath); if(subObject != null) { material = subObject as Material; } } else { // Try loading from Resources first material = Resources.Load<Material>(relativePath) as Material; if (material == null) { // If not in Resources, try loading from project HEU_AssetDatabase.ImportAsset(relativePath, HEU_AssetDatabase.HEU_ImportAssetOptions.Default); material = HEU_AssetDatabase.LoadAssetAtPath(relativePath, typeof(Material)) as Material; } } return material; }