private void SetWorldBossFx(bool isShow) { if (mFx == null) { EnemyController ec = MainLandLogic.GetInstance().GetEnemyController("EnemySpawns_11"); if (ec == null) { EB.Debug.Log("LTWorldBossMainMenuCtrl SetWorldBOssFx ec is Null!!!"); return; } mFx = ec.transform.GetComponentsInChildren <ParticleSystem>(); } if (mFx != null && mFx.Length > 0 && mFx[0] != null) { if ((!mFx[0].gameObject.activeInHierarchy && isShow) || (mFx[0].gameObject.activeInHierarchy && !isShow)) { for (int i = 0; i < mFx.Length; i++) { mFx[i].gameObject.CustomSetActive(isShow); if (isShow) { mFx[i].Play(); } } } } }
public void OnStartBtnClick() { switch (AlliancesManager.Instance.DartData.State) { case eAllianceDartCurrentState.Transfering: WorldMapPathManager.Instance.StartPathFindToNpc(MainLandLogic.GetInstance().CurrentSceneName, mItemData.TargetScene, mItemData.TargetNpc); //TransferDartController.Instance.Close(); break; default: AlliancesManager.Instance.Start(mItemData.Id, delegate(bool successful) { if (successful) { WorldMapPathManager.Instance.StartPathFindToNpc(MainLandLogic.GetInstance().CurrentSceneName, mItemData.TargetScene, mItemData.TargetNpc); //TransferDartController.Instance.Close(); } else { EB.Debug.LogError("start transfer dart fail"); } }); break; } }
public override void OnLateUpdate() { base.OnLateUpdate(); if (SceneLogic.SceneState != SceneLogic.eSceneState.SceneLoop) { return; } if (System.DateTime.Now < _nextHeartbeat) { return; } _nextHeartbeat = _nextHeartbeat.AddSeconds(kMovementUpdateInterval); PlayerController local_player_controller = PlayerManager.LocalPlayerController(); if (local_player_controller == null) { return; } GameObject player = PlayerManager.LocalPlayerGameObject(); Vector3 newPos = player.transform.position; float newDir = player.transform.rotation.eulerAngles.y; float dist = Vector3.Distance(_PlayerPos, newPos); if (dist > 1.0f) { LTHotfixManager.GetManager <SceneManager>().UpdatePlayerMovement(MainLandLogic.GetInstance().SceneId, newPos, newDir, null); _PlayerPos = newPos; } LTHotfixManager.GetManager <SceneManager>().OnLateUpdate(); }
public void NpcLeave(string locator, SceneLogic currentlogic) { m_ManagedNpcs.Remove(locator); if (currentlogic != null) { currentlogic.DeleteNpc(locator); } m_GroupCellManager.ObjectLeave(locator); //如果是世界boss,删除之后需要立马生成下一个 if (locator.Equals("EnemySpawns_11")) { long id = 0; string scenetype = SceneLogicManager.getSceneType(); DataLookupsCache.Instance.SearchDataByID(scenetype + ".id", out id); string curLayout = "Layout50102"; DataLookupsCache.Instance.SearchDataByID("mainlands.lastWeekBossLayoutId", out curLayout); Hashtable data = Johny.HashtablePool.Claim(); data["role"] = "w_boss"; data["sid"] = id; data["bossLayoutId"] = curLayout; NpcCommIn("EnemySpawns_11", data, MainLandLogic.GetInstance().CurrentSceneName, "mainlands"); } }
private static IEnumerator FindNpcFly(string task_scene, string task_npc) { GlobalMenuManager.Instance.ComebackToMianMenu(); yield return(null); WorldMapPathManager.Instance.StartPathFindToNpcFly(MainLandLogic.GetInstance().CurrentSceneName, task_scene, task_npc); }
public void EnterSceneByPlayState() { //根据CampaignTransition 返回的数据决定是进入campaign还是mainland string state = ""; DataLookupsCache.Instance.SearchDataByID <string>("playstate.state", out state); if (state == PlayState.PlayState_MainLand) { Hashtable mainlands; DataLookupsCache.Instance.SearchDataByID <Hashtable>("mainlands", out mainlands); if (mainlands == null) { mainlands = Johny.HashtablePool.Claim(); } MainLandLogic.GetInstance().OnSceneEnter(mainlands); } else if (state == PlayState.PlayState_LCCampaign) //挑战副本 { if (GameFlowControlManager.Instance != null) { GameFlowControlManager.Instance.SendEvent("GoToInstanceView"); } } else if (state == PlayState.PlayState_Combat) { if (GameFlowControlManager.Instance != null) { GameFlowControlManager.Instance.SendEvent("GoToCombatView"); } } else { EB.Debug.LogError("playstate.state is error!state = ", state); } }
public override void OnExit() { base.OnExit(); if (UITooltipManager.Instance != null) { UITooltipManager.Instance.HideTooltipForPress(); } Hotfix_LT.Messenger.RemoveListener <EnemyController, eBattleType>("AttackEnemyImediatly", AttackEnemyImediatly); //要先于销毁当前场景的执行 先把人物,任务等逻辑卸掉,否则会有问题 if (MainLandLogic.GetInstance() != null) { if (MainLandLogic.GetInstance().IsInScene()) { MainLandLogic.GetInstance().OnExitSceneView(); } MainLandLogic.GetInstance().DestroyDynamicGameObjects(); } //压缩pspool,释放mainland ps资源 { PSPoolManager.Instance.CompressPool(); PSPoolManager.Instance.UnloadStandardMainlandFX(); EB.Assets.UnloadBundle("SpiritAnimaFx"); } }
public static void NpcFind(string parameter, int activityid) { if (string.IsNullOrEmpty(parameter)) { EB.Debug.LogError("Activity NavParameter (xxxscene;xxxlocator) is illegal {0}", activityid); return; } string[] splits = parameter.Split(';'); if (splits != null && splits.Length == 2) { if (AllianceUtil.GetIsInTransferDart(null)) //if (PlayerManager.LocalPlayerController().IsPlayerInDart()) { //WorldMapPathManager.Instance.StartPathFindToNpc(MainLandLogic.GetInstance().CurrentSceneName, splits[0], splits[1]); } else { WorldMapPathManager.Instance.StartPathFindToNpcFly(MainLandLogic.GetInstance().CurrentSceneName, splits[0], splits[1]); } } else { EB.Debug.LogError("Activity NavParameter (xxxscene;xxxlocator) is illegal {0}", activityid); } }
public void RequestBountyTaskCombat(System.Action <Response> callback) { EB.Sparx.Request request = m_endPoint.Post("/mhjtasks/startBountyTaskCombat"); ///fastcampaign/requestPvECombatTransition request.AddData("task_id", LTBountyTaskHudController.TaskID().ToString()); request.AddData("mainlandId", MainLandLogic.GetInstance().CurrentSceneName); m_endPoint.Service(request, callback); }
IEnumerator OnInitSceneSucced(SceneRootEntry sceneRoot) { LoadingLogic.AddCustomProgress(5); if (m_SceneRootEntry != null) { m_SceneRootEntry.ShowLevel(); } SetShadowQuality(sceneRoot); SetLayerMask(sceneRoot); sceneRoot.SetZonesTag(); sceneRoot.SetMainLight(); LoadingLogic.AddCustomProgress(15); PSPoolManager.Instance.LoadStandardMainlandFX(); yield return(new WaitUntil(() => { LoadingLogic.AddCustomProgress(1); return HudLoadManager.Completed; })); GlobalMenuManager.PopCaches(); MainLandLogic.GetInstance().FreshMapName(); MainLandLogic.GetInstance().OnSceneViewLoaded(); MainLandLogic.GetInstance().RobDartFight(); GameEngine.Instance.IsRunFromEnterGameBtn = false; LoadingLogic.AddCustomProgress(5); }
void DoCombatTransition(long combatid, object payload) { PlayerManagerForFilter.Instance.StopShowPlayerForGoToCombat(); SceneLogic.BattleType = (eBattleType)EB.Dot.Integer("combat.combatType", payload, (int)SceneLogic.BattleType); if (SceneLogic.BattleType == eBattleType.TransferOrRob || SceneLogic.BattleType == eBattleType.PVPBattle) { WorldMapPathManager.Instance.SaveBeforePullIntoCombat(); } m_currentCombatId = combatid; if (SceneLogic.BattleType == eBattleType.NationBattle) { FusionAudio.PostEvent("UI/Battle/StartBattle", true); } if (!UIStack.Instance.IsLoadingScreenUp) { UIStack.Instance.ShowLoadingScreen(() => { ClearCombatCache(); MainLandLogic.GetInstance().OnCombatTransition(payload); } , false, true); } else { ClearCombatCache(); MainLandLogic.GetInstance().OnCombatTransition(payload); } }
public void ProcessNpcCommInSync(object incomingData) { string scenetype = EB.Dot.String("scenetype", incomingData, ""); IDictionary npcs = EB.Dot.Object(scenetype + ".npc_list", incomingData, null); SceneLogic scenelogic = MainLandLogic.GetInstance(); if (scenelogic == null) { return; } if (npcs == null) { return; } foreach (DictionaryEntry entry in npcs) { if (entry.Value == null)//Player leave { continue; } string locator = entry.Key.ToString(); if (m_ManagedNpcs.ContainsKey(locator)) { continue; } IDictionary datatmp = entry.Value as IDictionary; NpcCommIn(locator, datatmp, scenelogic.CurrentSceneName, scenetype); } }
public void BeginShowNpc() { m_IsCanShow = true; m_CurrentSceneID = GetSceneId(); ClearNotCurrentSceneNpc(); m_CurrentSceneLogic = MainLandLogic.GetInstance(); }
private bool IsBusy(GameObject interactable) { if (null == interactable) { return(false); } return(MainLandLogic.GetInstance().IsBusy(interactable.name)); }
public void BeginShowPlayer() { m_IsCanShow = true; m_CurrentSceneID = GetSceneId(); ClearNotCurrentScenePlayer(); NpcManager.Instance.BeginShowNpc(); m_CurrentSceneLogic = MainLandLogic.GetInstance(); }
public void MergeNpc(string scenetype, IDictionary scenedata) { if (scenedata == null) { EB.Debug.LogWarning("MergeNpc SceneData is null"); return; } IDictionary npcdata = EB.Dot.Object("npc_list", scenedata, null); if (npcdata == null) { EB.Debug.LogWarning("MergeNpc npc_list is null"); return; } if (m_ManagedNpcs == null) { return; } //m_ManagedNpcs have scenedata didnt must be clear SceneLogic scenelogic = MainLandLogic.GetInstance(); if (scenelogic == null) { return; } List <string> npc_to_remove = new List <string>(); foreach (KeyValuePair <string, NpcDelegate> kv in m_ManagedNpcs) { if (!npcdata.Contains(kv.Key)) { npc_to_remove.Add(kv.Key.ToString()); } } for (int i = 0; i < npc_to_remove.Count; i++) { NpcLeave(npc_to_remove[i], scenelogic); } //scenedata have m_ManagedNpcs didnt must be clear long sceneid = EB.Dot.Long("id", scenedata, 0); foreach (DictionaryEntry de in npcdata) { string locator = de.Key.ToString(); if (!m_ManagedNpcs.ContainsKey(locator)) { if (!(de.Value is IDictionary)) { continue; } IDictionary datatmp = de.Value as IDictionary; datatmp.Add("sid", sceneid); NpcCommIn(locator, datatmp, scenelogic.CurrentSceneName, scenetype); } } }
private bool OnComplete() { if (!sceneLoaded || !hudLoaded) { return(false); } if (!DataLookupsCache.Instance.SearchDataByID <string>("playstate.state", out playState)) { EB.Debug.LogWarning("DataLookupsCache ===> playstate.state can't find!"); } if (string.Compare(playState, PlayState.PlayState_Combat) == 0) //若是战斗场景就进入战斗场景 { int combat_session_id = -1; DataLookupsCache.Instance.SearchIntByID("playstate.Combat.combat_id", out combat_session_id); MainLandLogic.GetInstance().RequestResumeCombat(combat_session_id); int type = -1; DataLookupsCache.Instance.SearchIntByID("playstate.Combat.origin.combatType", out type); BattleReadyHudController.SetBattleType((eBattleType)type); if (type == (int)eBattleType.HeroBattle) { LTNewHeroBattleManager.GetInstance().OnLoggedIn(); } return(false); } else if (string.Compare(playState, PlayState.PlayState_InitCombat) == 0) //(合服状态也会变为init,因此新增新手引导字段判断)若是首次登录就申请开场大战 { UIStack.Instance.ShowLoadingScreen(() => { CombatCamera.isBoss = true; if (GuideNodeManager.isFirstCombatGuide()) { GuideNodeManager.GetInstance().GetGuideNodeCompleted(delegate(bool success) { if (success) { MainLandLogic.GetInstance().RequestFastCombatTransition(eBattleType.FastCampaignBattle, "1_1"); } else { MainLandLogic.GetInstance().RequestTransfer(SceneManager.MainLandName, Vector3.zero, 0, SceneManager.MainLandName, SceneManager.HeroStart, 0); } }); } else { MainLandLogic.GetInstance().RequestTransfer(SceneManager.MainLandName, Vector3.zero, 0, SceneManager.MainLandName, SceneManager.HeroStart, 0); } }, false, true); return(false); } return(true); }
public void OnGotoBtnClick() { if (curActData.need_alliance && AlliancesManager.Instance.Account.State != eAllianceState.Joined) { MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_LTDailyHudController_10226")); return; } if (string.IsNullOrEmpty(curActData.nav_parameter)) { controller.Close(); return; } int funcID = 0; int.TryParse(curActData.nav_parameter, out funcID); if (funcID != 0) { Hotfix_LT.Data.FuncTemplate funcTem = Hotfix_LT.Data.FuncTemplateManager.Instance.GetFunc(funcID); if (funcTem != null) { Hotfix_LT.Data.FuncTemplateManager.OpenFunc(funcTem.id, funcTem.parameter); //GlobalMenuManager.Instance.Open(funcTem.ui_model, funcTem.parameter); } else { MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_LTDailyHudController_10933")); EB.Debug.LogError(string.Format("LTDaily GotoFuncID is Error, Data is Null! funcID = {0}", funcID)); } return; } string[] strs = curActData.nav_parameter.Split(';'); if (strs.Length < 2) { EB.Debug.LogError(string.Format("LTDaily NavParameter is Error, Length less than 2! activityID = {0}, param = {1}", curActData.id, curActData.nav_parameter)); } else { if (AllianceUtil.GetIsInTransferDart(null)) { return; } controller.Close(); if (strs[1].CompareTo("EnemySpawns_11") == 0) { //世界boss特殊处理,需要走到的是目标区域,但是配置的是怪的模型 strs[1] = "AreaTrigger_E"; } WorldMapPathManager.Instance.StartPathFindToNpcFly(MainLandLogic.GetInstance().CurrentSceneName, strs[0], strs[1]); } }
private bool isMyTask(string dataID) { //这里的6 是有问题的 因为当id的路径变化时 长度就不是6了 string task_id = dataID.Remove(0, TaskSystem.TASKPREFIX_LENGTH); Hashtable task = mDL.GetDefaultLookupData <Hashtable>(); if (task == null) { return(false); } Hotfix_LT.Data.TaskTemplate taskTpl = Hotfix_LT.Data.TaskTemplateManager.Instance.GetTask(task_id); if (taskTpl != null) { //normal task didnot have npc if (taskTpl.task_type == (int)eTaskType.Normal) { return(false); } string npc_id = m_npcName; string task_npc_id; string task_npc_scene; if (task["state"].Equals(TaskSystem.UNACCEPTABLE)) { task_npc_id = /*task_template_h["npc_id"] as string; */ taskTpl.npc_id; task_npc_scene = taskTpl.scene_id; } else if (task["state"].Equals(TaskSystem.ACCEPTABLE)) { task_npc_id = /*task_template_h["npc_id"] as string; */ taskTpl.npc_id; task_npc_scene = taskTpl.scene_id; } else if (task["state"].Equals(TaskSystem.RUNNING)) { task_npc_id = /*task_template_h["commit_npc_id"] as string;*/ taskTpl.commit_npc_id; task_npc_scene = taskTpl.commit_scene_id; } else if (task["state"].Equals(TaskSystem.FINISHED)) { task_npc_id = /*task_template_h["commit_npc_id"] as string;*/ taskTpl.commit_npc_id; task_npc_scene = taskTpl.commit_scene_id; } else { task_npc_id = /*task_template_h["npc_id"] as string;*/ taskTpl.npc_id; task_npc_scene = taskTpl.scene_id; } if (!npc_id.Equals(task_npc_id) || task_npc_scene != MainLandLogic.GetInstance().CurrentSceneName) { return(false); } return(true); } return(true); }
private void OnMainLandSceneLoaded(SceneRootEntry sceneRoot) { m_State = PlayState.PlayState_MainLand; if (!DataLookupsCache.Instance.SearchDataByID <string>("playstate.state", out m_State)) { EB.Debug.LogWarning("DataLookupsCache ===> playstate.state can't find!"); } string state = m_State; if (string.Compare(state, PlayState.PlayState_InitCombat) == 0) //初始(合服状态也会变为init,因此新增新手引导字段判断) { if (GuideNodeManager.isFirstCombatGuide()) { GuideNodeManager.GetInstance().GetGuideNodeCompleted(delegate(bool success) { if (success) { MainLandLogic.GetInstance().RequestFastCombatTransition(eBattleType.FastCampaignBattle, "1_1"); } else { MainLandLogic.GetInstance().RequestTransfer(SceneManager.MainLandName, Vector3.zero, 0, SceneManager.MainLandName, SceneManager.HeroStart, 0); } }); } else { MainLandLogic.GetInstance().RequestTransfer(SceneManager.MainLandName, Vector3.zero, 0, SceneManager.MainLandName, SceneManager.HeroStart, 0); } } else if (string.Compare(state, PlayState.PlayState_MainLand) == 0) //主城 { Hashtable mainland_session = null; DataLookupsCache.Instance.SearchDataByID <Hashtable>("mainlands", out mainland_session); if (mainland_session != null) { MainLandLogic.GetInstance().OnSceneEnter(mainland_session); } } else if (string.Compare(state, PlayState.PlayState_LCCampaign) == 0)//副本 { if (GameFlowControlManager.Instance != null) { GameFlowControlManager.Instance.SendEvent("GoToInstanceView"); } } else if (string.Compare(state, PlayState.PlayState_Combat) == 0)//战斗 { if (GameFlowControlManager.Instance != null) { GameFlowControlManager.Instance.SendEvent("GoToMainLandView"); } } }
public void OnContinueBtnClick() { if (AllianceUtil.GetIsInTransferDart(null)) { //WorldMapPathManager.Instance.StartPathFindToNpc(MainLandLogic.GetInstance().CurrentSceneName, Hotfix_LT.Data.SceneTemplateManager.Instance.GetMainLandEncounter(10068).mainland_name, Hotfix_LT.Data.SceneTemplateManager.Instance.GetMainLandEncounter(10068).locator); } else { WorldMapPathManager.Instance.StartPathFindToNpcFly(MainLandLogic.GetInstance().CurrentSceneName, Hotfix_LT.Data.SceneTemplateManager.Instance.GetMainLandEncounter(10068).mainland_name, Hotfix_LT.Data.SceneTemplateManager.Instance.GetMainLandEncounter(10068).locator); } controller.Close(); }
public void OnFirstCombatClick() { controller.Close(); InputBlockerManager.Instance.Block(InputBlockReason.FUSION_BLOCK_UI_INTERACTION, 0.5f); System.Action startCombatCallback = delegate() { UIStack.Instance.ShowLoadingScreen(() => { CombatCamera.isBoss = true; MainLandLogic.GetInstance().RequestFastCombatTransition(eBattleType.FastCampaignBattle, "1_1"); }, false, true); }; BattleReadyHudController.Open(eBattleType.FastCampaignBattle, startCombatCallback); }
public void bossBloodUpdate(object payload) { long left = 1; left = EB.Dot.Long("world_boss.blood.l", payload, left); if (left <= 0) { if (SceneLogic.SceneState == SceneLogic.eSceneState.SceneLoop && MainLandLogic.GetInstance().CurrentSceneName == MainLandName) { Hotfix_LT.Messenger.Raise(Hotfix_LT.EventName.BossDieEvent); } AutoRefreshingManager.Instance.RemoveWorldBossRollingMsg(); } }
void OnIdleFollow() { if (LTSpeedSnatchILRModel.GetInstance().hasRequire) { return; } if (MainLandLogic.GetInstance().SceneId == 0) { return; } LTSpeedSnatchILRModel.GetInstance().firstEnterMainLand = true; GetSpeedSnatchBase(); }
public void NpcLocatorTriggerEnter(string locator, GameObject triggerOb) { EnemyController enemy = MainLandLogic.GetInstance().GetEnemyController(locator); if (enemy == null) { return; } Player.EnemyHotfixController ehc = enemy.HotfixController._ilrObject as Player.EnemyHotfixController; if (ehc.IsBodyActive()) { return; } NpcTriggerAction(locator, triggerOb); }
void OnNotifyHeroBattleFinish() { if (_HeroBattleFinish) { return; } _HeroBattleFinish = true; SceneLogic.SceneState = SceneLogic.eSceneState.DelayCombatTransition;//选英雄界面 延迟进战斗场景 MainLandLogic.GetInstance().DoDelayCombatTransition(3, 5, (bool isDO) => { _HeroBattleFinish = false; SceneLogic.SceneState = SceneLogic.eSceneState.RequestingCombatTransition; } ); }
public bool ExcuteExReal(Transform Frame, System.Action onFinish) { bool started = false; if (HasGuidNow()) { GuideStepData now; if (!GetStep(m_StepCurrentId, out now)) { return(false); } if (!Frame.name.Contains(now.view)) { return(false); } if (string.IsNullOrEmpty(now.target_path)) { GuideManager.Instance.ExcuteCurrentStep(null, onFinish); } else { Transform target = null; if (now.excute_type.Equals("CampaignGuideStep")) { target = MainLandLogic.GetInstance().ThemeLoadManager.GetSceneRootObject().transform.Find(now.target_path); } else { target = Frame.Find(now.target_path); } if (target == null) { EB.Debug.LogWarning("Cant find obj for{0} for {1}", now.target_path, m_StepCurrentId); return(false); } else if (!target.gameObject.activeInHierarchy) { return(false); } InputBlockerManager.Instance.Block(InputBlockReason.CONVERT_FLY_ANIM, 0.2f); //防止连续的点击 m_CurrentFrame = Frame; GuideManager.Instance.ExcuteCurrentStep(target.gameObject, onFinish); } started = true; } return(started); }
public void OnNpcFuncBtnClick() { if (AllianceUtil.IsInTransferDart) { MessageTemplateManager.ShowMessage(eMessageUIType.FloatingText, EB.Localizer.GetString("ID_codefont_in_FuncOpenConditionComponent_4248")); return; } if (m_FuncTpl == null) { return; } var encounterTpl = Hotfix_LT.Data.SceneTemplateManager.Instance.GetMainLandEncounter(m_FuncId); WorldMapPathManager.Instance.StartPathFindToNpcFly(MainLandLogic.GetInstance().CurrentSceneName, encounterTpl.mainland_name, encounterTpl.locator); }
public void OnSkinBtnClick() { int skinIndex = curObj.GetComponent <LTPartnerSkinItem>().GetSkinIndex(); int sceneId = MainLandLogic.GetInstance().SceneId; LTPartnerDataManager.Instance.PartnerUseAwakeSkin(heroId, skinIndex, sceneId, new System.Action <bool>(delegate { var partner = LTPartnerDataManager.Instance.RefreshSkinData(heroId); Hotfix_LT.Messenger.Raise(Hotfix_LT.EventName.OnPartnerAwakenSucc, partner); SetGetTipLabel(partner, skinIndex); if (partner.StatId == LTMainHudManager.Instance.UserLeaderTID) { if (!AllianceUtil.IsInTransferDart) { Hotfix_LT.Messenger.Raise("SetLeaderEvent"); } } })); }
public void AttackEnemyImediatly(EnemyController ec, eBattleType battletype) { if (SceneLogic.SceneState != SceneLogic.eSceneState.SceneLoop) { return; } PlayerController local_player_controller = PlayerManager.LocalPlayerController(); if (local_player_controller == null) { return; } m_EnemiesInCombatRange.Clear(); m_EnemiesInCombatRange.Add(ec); GameObject player = PlayerManager.LocalPlayerGameObject(); if (battletype == eBattleType.HantBattle) { MainLandLogic.GetInstance().RequestBountyTaskCombatTransition(); } else if (battletype == eBattleType.GhostBattle) { //夺宝奇兵 改成通过事件告诉给热更层 FusionAudio.PostEvent("SFX_CombatView_BattleStart"); Hotfix_LT.Messenger.Raise <string, string>("LTSpeedSnatchEvent.TouchEnemy", ec.name, MainLandLogic.GetInstance().SceneId.ToString()); } else { if (ec.name == "EnemySpawns_11") { EnemyController emCtrl = MainLandLogic.GetInstance().EnemyControllers["EnemySpawns_11"]; MainLandLogic.GetInstance().RequestCombatTransition(eBattleType.BossBattle, player.transform.position, player.transform.rotation, new List <EnemyController> { emCtrl }); } else { UIStack.Instance.ShowLoadingScreen(null, false, true); MainLandLogic.GetInstance().RequestCombatTransition(battletype, player.transform.position, player.transform.rotation, m_EnemiesInCombatRange); } } }