/// <summary> /// 根据关卡ID判定关卡所在章节能否进入 /// </summary> /// <param name="campaignId"></param> /// <returns></returns> public static bool GetChapterIsPassByCampaignId(string campaignId) { Hotfix_LT.Data.LostMainCampaignsTemplate campaignData = Hotfix_LT.Data.SceneTemplateManager.Instance.GetLostMainCampaignTplById(campaignId); if (campaignData == null) { return(false); } Hotfix_LT.Data.LostMainChapterTemplate chapterData = Hotfix_LT.Data.SceneTemplateManager.Instance.GetLostMainChatpterTplById(campaignData.ChapterId); if (chapterData == null) { return(false); } return(BalanceResourceUtil.GetUserLevel() >= chapterData.LevelLimit && LTInstanceUtil.IsPreChapterComplete(campaignData.ChapterId) && GetIsChapterLimitConditionComplete(chapterData, out int num)); }
/// <summary> /// 主线副本途径处理 /// </summary> /// <param name="materialId"></param> /// <param name="NeedNum"></param> private void SetSceneGet(int materialId, int NeedNum, bool isDouble) { //双倍材料显示 rate = isDouble ? ActivityUtil.GetTimeLimitActivityMulWithoutReLog(1002) : 1.0f; if (isDouble) { RateObj.CustomSetActive(true); RateLabel.text = "×" + rate.ToString(); } else { RateObj.CustomSetActive(false); } SceneDropData tempDrop = dropData as SceneDropData; dropPath1 = EconemyTemplateManager.Instance.GetItem(materialId).DropChickId1; string[] chapterId = dropPath1.Split(':')[1].Split('_'); LostMainChapterTemplate chapterData = SceneTemplateManager.Instance.GetLostMainChatpterTplById(chapterId[0]); DataLookupsCache.Instance.SearchDataByID <int>(string.Format("userCampaignStatus.normalChapters.{0}.campaigns.{1}.star", chapterId[0], chapterId[1]), out m_StarNum); DataLookupsCache.Instance.SearchDataByID <bool>(string.Format("userCampaignStatus.normalChapters.{0}.campaigns.{1}.complete", chapterId[0], chapterId[1]), out m_IsComplete); if (BalanceResourceUtil.GetUserLevel() < chapterData.LevelLimit || !LTInstanceUtil.GetIsChapterLimitConditionComplete(chapterData, out int num) || !LTInstanceUtil.IsPreChapterComplete(chapterId[0]) || !m_IsComplete)//等级未达到解锁条件,或者前置关卡未解锁 { CenterShowLabel.gameObject.CustomSetActive(false); ToGetButton.GetComponent <UISprite>().spriteName = "Ty_Button_4"; if (ToGetButton.clickEvent != null) { ToGetButton.clickEvent.Clear(); ToGetButton.clickEvent.Add(new EventDelegate(ToCurMaxChapterTip)); } QuicklyGet.CustomSetActive(false); LockObj.gameObject.CustomSetActive(true); UnLockChapter.text = UnLockChapter.transform.GetChild(0).GetComponent <UILabel>().text = EB.Localizer.GetString("ID_PARTNER_UPGRADE_TIP_2"); UnlockChapterName.text = UnlockChapterName.transform.GetChild(0).GetComponent <UILabel>().text = string.Format(EB.Localizer.GetString("ID_PARTNER_UPGRADE_TIP_10"), chapterData.Name); } else if (m_IsComplete && m_StarNum < 3) { CenterShowLabel.gameObject.CustomSetActive(true); CenterShowLabel.text = CenterShowLabel.transform.GetChild(0).GetComponent <UILabel>().text = EB.Localizer.GetString("ID_PARTNER_UPGRADE_TIP_1"); if (ToGetButton.clickEvent != null) { ToGetButton.clickEvent.Clear(); } ToGetButton.clickEvent.Add(new EventDelegate(() => GotoSceneChapter(int.Parse(chapterId[1]), materialId.ToString()))); //ToGetButton.GetComponent<UISprite>().color = new Color(1, 1, 1); //ToGetButton.GetComponent<BoxCollider>().enabled = true; QuicklyGet.CustomSetActive(false); LockObj.gameObject.CustomSetActive(false); } else if (m_IsComplete && m_StarNum == 3)//可以扫荡 { CenterShowLabel.gameObject.CustomSetActive(false); //ToGetButton.GetComponent<UISprite>().color = new Color(1, 1, 1); //ToGetButton.GetComponent<BoxCollider>().enabled = true; costPerCam = SceneTemplateManager.Instance.GetLostMainCampaignTplById(chapterId[1]).CostVigor; totalvigour = Mathf.CeilToInt((NeedNum - materialNum) / rate) * costPerCam; DataLookupsCache.Instance.SearchDataByID <int>("res.vigor.v", out curVigour); QuicklyGet.CustomSetActive(true); if (ToGetButton.clickEvent != null) { ToGetButton.clickEvent.Clear(); } if (curVigour >= totalvigour) { sweepsNumber = Mathf.CeilToInt((NeedNum - materialNum) / (rate * 1)); ToGetButton.clickEvent.Add(new EventDelegate(() => OnQuicklyGetButtonClick(int.Parse(chapterId[1])))); showVigour = totalvigour; colorStr = LT.Hotfix.Utility.ColorUtility.GreenColorHexadecimal; } else if (curVigour < totalvigour && curVigour >= costPerCam) { sweepsNumber = curVigour / costPerCam; showVigour = sweepsNumber * costPerCam; ToGetButton.clickEvent.Add(new EventDelegate(() => OnQuicklyGetButtonClick(int.Parse(chapterId[1])))); colorStr = LT.Hotfix.Utility.ColorUtility.GreenColorHexadecimal; } else { showVigour = totalvigour; colorStr = LT.Hotfix.Utility.ColorUtility.RedColorHexadecimal; ToGetButton.clickEvent.Add(new EventDelegate(() => BalanceResourceUtil.TurnToVigorGotView())); } VigourCost.text = VigourCost.transform.GetChild(0).GetComponent <UILabel>().text = string.Format(LT.Hotfix.Utility.ColorUtility.ColorStringFormat, colorStr, showVigour); LockObj.gameObject.CustomSetActive(false); } }