public void RefreshRewardData(Hashtable activityData) { m_ChiefRewardList = new List <LTActivityChiefRewardData>(4); for (int i = 0; i < m_TimeRewardlist.Count; i++) { var template = m_TimeRewardlist[i]; LTActivityChiefRewardData itemData = new LTActivityChiefRewardData(); int receivedValue = EB.Dot.Integer(string.Format("stages.{0}", template.id), activityData, 0); itemData.ActivityID = m_ActivityId; itemData.HasReceived = receivedValue == 1; itemData.RequiredWins = template.stage; itemData.ID = template.id; itemData.WinCount = m_WinCount; itemData.RewardData = new List <LTShowItemData>(); for (int j = 0; j < template.reward_items.Count; j++) { ItemStruct rewardStruct = template.reward_items[j]; itemData.RewardData.Add(new LTShowItemData(rewardStruct.id, rewardStruct.quantity, rewardStruct.type)); } itemData.Controller = this; m_ChiefRewardList.Add(itemData); } }
private void RefreshChiefRewardListView() { List <Transform> childList = m_Grid.GetChildList(); int rowCount = m_ChiefRewardList.Count; for (int i = 0; i < rowCount; i++) { LTActivityChiefRewardData itemData = m_ChiefRewardList[i]; GameObject itemObject = null; if (childList != null && i < childList.Count) { itemObject = childList[i].gameObject; } else { itemObject = Object.Instantiate(m_PrefabTemplate); m_Grid.AddChild(itemObject.transform); itemObject.transform.localScale = Vector3.one; } LTActivityChiefRewardItem item = itemObject.transform.GetMonoILRComponent <LTActivityChiefRewardItem>(); item.FillData(itemData); item.Show(itemObject); } if (childList != null && rowCount < childList.Count) { for (int i = rowCount; i < childList.Count; i++) { childList[i].GetMonoILRComponent <LTActivityChiefRewardItem>().Hide(); } } m_Grid.Reposition(); TimerManager.instance.AddFramer(1, 1, (_) => { ResetUIScrollView(rowCount); }); }
public void FillData(LTActivityChiefRewardData data) { m_ItemData = data; }