/// <summary> /// 设置伙伴信息 /// </summary> /// <param name="partnerData">伙伴数据</param> public void F_SetCardInfo(HeroBattleChoiceCellData partnerData) { m_Data = partnerData; bool isNull = partnerData == null; m_SelfObj.SetActive(!isNull); if (!isNull) { //获取指定的伙伴数据 LTPartnerData data = LTPartnerDataManager.Instance.GetGeneralPartnerList().Find(p => p.HeroStat.id == partnerData.heroTplID); if (data != null) { m_Card.Fill(data); ////不要设置死亡情况 m_Card.DeathSprite.gameObject.SetActive(false); } else { EB.Debug.LogError("为什么相应的partnerData.heroTplID:{0},没有相应的伙伴数据?", partnerData.heroTplID); } //是否选中 m_SelectState.SetActive(partnerData.isUsed); //特效是否显示 bool fxVisible = !partnerData.isUsed; if (fxVisible && data.HeroInfo.role_grade != (int)PartnerGrade.SSR) { fxVisible = false; } for (int i = 0; i < m_Card.LevelSprite.transform.childCount; i++) { m_Card.LevelSprite.transform.GetChild(i).gameObject.SetActive(fxVisible); } } }
/// <summary> /// 初始化所有英雄数据 /// </summary> public void InitAllHero() { foreach (var list in dicHeroChoiceData) { list.Value.Clear(); } //筛选出自己拥有的英雄 List <LTPartnerData> generalPL = LTPartnerDataManager.Instance.GetOwnPartnerList(); //直接使用自己拥有的伙伴列表 //Dictionary<int, Hotfix_LT.Data.HeroInfoTemplate> AllHBHero = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetAllHBHeroInfoTemplate(); for (int i = 0; i < generalPL.Count; i++) { Data.HeroInfoTemplate hero = generalPL[i].HeroInfo; HeroBattleChoiceCellData cellData = new HeroBattleChoiceCellData(hero.id + 1, hero, 0); LTPartnerData ltPartnerData = generalPL[i]; if (dicHeroChoiceData.ContainsKey(cellData.type) && ltPartnerData != null) { cellData.isUnLock = true; cellData.level = ltPartnerData.Level; cellData.peak = ltPartnerData.AllRoundLevel; cellData.artifactLevel = ltPartnerData.ArtifactLevel; cellData.star = ltPartnerData.Star; cellData.skin = ltPartnerData.CurSkin; cellData.isAwake = ltPartnerData.IsAwaken; cellData.modelName = ltPartnerData.HeroInfo.model_name; cellData.iconName = ltPartnerData.HeroInfo.icon; dicHeroChoiceData[cellData.type].Add(cellData); } } }
/// <summary> /// 每回合选英雄前 收到数据添加使用英雄后调用 /// </summary> public void RefreshChoiceState() { choiceData.choiceSuitIndex = 0; //默认选择英雄第一套 if (choiceData.openUid == choiceData.selfInfo.uid) { if (choiceData.choiceType == 0) { choiceData.choiceType = Hotfix_LT.Data.eRoleAttr.Shui; } //HeroBattleChoiceCellData choice = GetFirstChoiceHero(choiceData.choiceType); //if (choice == null) { choiceData.choiceHeroCellData = null; choiceData.choiceHeroTplID = -1; } //else //{ // choiceData.choiceHeroCellData = choice; // choiceData.choiceHeroTplID = choice.heroTplID; //} } else { //回合结束仍然需要展示使用的模型 HeroBattleChoiceCellData lastUsed = null; if (choiceData.selfChoices.Count > 0) //优先显示最近选用的 { lastUsed = choiceData.selfChoices[choiceData.selfChoices.Count - 1]; } else if (choiceData.selfBans.Count > 0) //次级显示最近禁用的 { lastUsed = choiceData.selfBans[choiceData.selfBans.Count - 1]; } if (lastUsed == null) { choiceData.choiceHeroCellData = null; choiceData.choiceHeroTplID = -1; } else { choiceData.choiceHeroCellData = lastUsed; choiceData.choiceHeroTplID = lastUsed.heroTplID; } } choiceData.Refresh(); if (LTHeroBattleEvent.NotifyRefreshChoiceState != null) { LTHeroBattleEvent.NotifyRefreshChoiceState(choiceData); } }
private bool HeroInTeam(int herotpid) { for (int i = 0; i < m_TeamCard.Length; i++) { HeroBattleChoiceCellData partnerData = m_TeamCard[i].F_GetCurrentPartnerData(); if (partnerData != null && LTHeroBattleModel.GetInstance().choiceData != null && LTHeroBattleModel.GetInstance().choiceData.choiceState != 0 && herotpid == partnerData.heroTplID) { return(true); } } return(false); }
/// <summary> /// 设置伙伴信息 /// </summary> /// <param name="choiceData">伙伴数据</param> /// <param name="playerInfo">玩家信息</param> /// <param name="isBan">是否被禁用</param> /// <param name="isNeedSetFx">是否需要设置特效</param> public void F_SetCardInfo(HeroBattleChoiceCellData choiceData, SidePlayerInfoData playerInfo, bool isBan, bool isNeedSetFx) { m_ChoiceData = choiceData; LTPartnerData data = null; m_LockState.CustomSetActive(isBan); m_SelectLockState.CustomSetActive(false); if (choiceData != null) { data = new LTPartnerData(); data.StatId = 0; data.InfoId = choiceData.heroTplID; data.HeroStat = null; int characterId = choiceData.heroTplID; //判断当前的数据是否为机器人 if (playerInfo.uid == 0) { Hotfix_LT.Data.MonsterInfoTemplate monster = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetMonsterInfo(choiceData.heroTplID); if (monster != null) { characterId = int.Parse(monster.character_id); } else { EB.Debug.LogError("为什么输入的choiceData.heroTplID:{0},没有相应的怪物数据", choiceData.heroTplID); } } else { characterId -= 1; } //模型皮肤 data.HeroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(characterId, choiceData.skin); //不能为零 data.mHeroId = 1; //修改这里来调整UI的表现 data.IsHire = true; data.HireHeroId = 1; data.HireLevel = choiceData.level; data.HireAllRoundLevel = choiceData.peak; data.HireArtifactLevel = choiceData.artifactLevel; data.HireUpGradeId = choiceData.upGrade; data.HireStar = choiceData.star; //觉醒 data.HireAwakeLevel = choiceData.isAwake; //设置卡片时的特效 if (isNeedSetFx) { EB.Coroutines.Run(SetCardFx()); } } m_Card.Fill(data); }
public void SetMatchBase(LTHeroBattleAPI.HeroBattleMatchBase data) { matchData.isGetReward = data.IsGetReward; matchData.victoryNum = data.VictoryCount; matchData.defeatNum = data.DefeatCount; matchData.defeatMax = (int)Hotfix_LT.Data.NewGameConfigTemplateManager.Instance.GetGameConfigValue("heroBattleDefeatMaxCount"); matchData.victoryMax = (int)Hotfix_LT.Data.NewGameConfigTemplateManager.Instance.GetGameConfigValue("heroBattleVictoryMaxCount"); matchData.listLimitFreeHero.Clear(); matchData.listLimitFreeCell.Clear(); matchData.listBaseHero.Clear(); matchData.listBaseHeroCell.Clear(); for (int i = 0; i < data.FreeHeros.Count; i++) { int tplID = int.Parse((string)data.FreeHeros[i]); matchData.listLimitFreeHero.Add(tplID); Hotfix_LT.Data.HeroStatTemplate heroStat = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStat(tplID); if (heroStat != null) { Hotfix_LT.Data.HeroInfoTemplate heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroStat.character_id); HeroBattleChoiceCellData choiceCell = new HeroBattleChoiceCellData(tplID, heroInfo, 0); matchData.listLimitFreeCell.Add(choiceCell); } else { EB.Debug.LogError("SetMatchBase.FreeHeros:heroStat is null tplID={0}", tplID); } } for (int i = 0; i < data.BaseHeroes.Count; i++) { int tplID = int.Parse((string)data.BaseHeroes[i]); matchData.listBaseHero.Add(tplID); Hotfix_LT.Data.HeroStatTemplate heroStat = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStat(tplID); if (heroStat != null) { Hotfix_LT.Data.HeroInfoTemplate heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroStat.character_id); HeroBattleChoiceCellData choiceCell = new HeroBattleChoiceCellData(tplID, heroInfo, 0); matchData.listBaseHeroCell.Add(choiceCell); } else { EB.Debug.LogError("SetMatchBase.BaseHeroes:heroStat is null tplID={0}", tplID); } } choiceData.AddHeroPool(); // if (LTHeroBattleEvent.NotifyRefreshMatchData != null) // { // LTHeroBattleEvent.NotifyRefreshMatchData(matchData); // } }
/// <summary> /// 通过英雄伙伴id获取物怪的信息 /// </summary> /// <param name="heroTplID">英雄伙伴id</param> /// <returns></returns> private HeroBattleChoiceCellData GetMonsterInfo(int heroTplID, int curSkin) { Hotfix_LT.Data.MonsterInfoTemplate heroStat = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetMonsterInfo(heroTplID); if (heroStat != null) { Hotfix_LT.Data.HeroInfoTemplate heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroStat.character_id, curSkin); HeroBattleChoiceCellData choiceCell = new HeroBattleChoiceCellData(heroTplID, heroInfo, 0); return(choiceCell); } else { EB.Debug.LogError("SetMatchBase:heroStat is null tplID={0}", heroTplID); return(null); } }
static public List <HeroBattleChoiceCellData> GetHeroListByAttr(Hotfix_LT.Data.eRoleAttr type) { List <HeroBattleChoiceCellData> listCellData = new List <HeroBattleChoiceCellData>(); Hotfix_LT.Data.HeroStatTemplate[] allPartnerCollection = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStats(); for (var i = 0; i < allPartnerCollection.Length; i++) { var heroTpl = allPartnerCollection[i]; Hotfix_LT.Data.HeroInfoTemplate heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroTpl.character_id); if (heroInfo.char_type == type && heroInfo.isShowInClash) { HeroBattleChoiceCellData choiceCell = new HeroBattleChoiceCellData(heroTpl.id, heroInfo, 0); listCellData.Add(choiceCell); } } return(listCellData); }
/// <summary> /// 点击阵型里的伙伴 /// </summary> /// <param name="cardItem">点击的卡片item</param> private void OnClickPartnerItem(LTPVPTeamCardInfo cardItem) { HeroBattleChoiceCellData partnerData = cardItem.F_GetCurrentPartnerData(); if (LTHeroBattleModel.GetInstance().choiceData.choiceState == 0 && LTHeroBattleModel.GetInstance().choiceData.openUid == LTHeroBattleModel.GetInstance().choiceData.selfInfo.uid && !m_IsSelfTeam && partnerData != null) { //通知选中的人 FusionAudio.PostEvent("UI/General/ButtonClick", true); LTHeroBattleEvent.ChoiceHero(partnerData.heroTplID); // for (int i = 0; i < m_TeamCard.Length; i++) { m_TeamCard[i].F_SetLockState(m_TeamCard[i] == cardItem); } } }
public void SetChoiceHero(int heroTplID) { choiceData.choiceHeroTplID = heroTplID; HeroBattleChoiceCellData data = null; //禁用情况的判断 if (LTHeroBattleModel.GetInstance().choiceData.choiceState == 0 && LTHeroBattleModel.GetInstance().choiceData.otherInfo.uid == 0) { data = GetMonsterInfo(heroTplID, 0); } else if (LTHeroBattleModel.GetInstance().choiceData.choiceState == 0 && LTHeroBattleModel.GetInstance().choiceData.otherInfo.uid != 0) { List <HeroBattleChoiceCellData> templist = LTHeroBattleModel.GetInstance().choiceData.otherChoices; for (int i = 0; i < templist.Count; i++) { if (templist[i].heroTplID == heroTplID) { data = templist[i]; break; } } if (data == null) { data = GetHeroCellCommon(heroTplID); } } else { data = GetHeroCellCommon(heroTplID); } choiceData.choiceHeroCellData = data; // if (LTHeroBattleEvent.NotifyChangeChoiceHeroTplID != null) // { // LTHeroBattleEvent.NotifyChangeChoiceHeroTplID(heroTplID); // } if (LTHeroBattleEvent.NotifyChangeChoiceHero != null) { LTHeroBattleEvent.NotifyChangeChoiceHero(choiceData.choiceHeroCellData); } }
private HeroBattleChoiceCellData GetHeroCell(int heroTplID) { HeroBattleChoiceCellData choiceCell = null; foreach (var v in choiceData.dicHeroChoiceData) { for (int i = 0; i < v.Value.Count; i++) { if (v.Value[i].heroTplID == heroTplID) { choiceCell = v.Value[i]; break; } } if (choiceCell != null) { break; } } return(choiceCell); }
/// <summary> /// 托管情况下获取英雄 /// </summary> /// <returns></returns> public int GetAutoSelectHero() { int temp = 0; if (m_IsSelfTeam) { List <LTPartnerData> partnerList = LTPartnerDataManager.Instance.GetOwnPartnerListSortByPowerData(); for (int i = 0; i < partnerList.Count; ++i) { if (HeroInTeam(partnerList[i].HeroStat.id)) { continue; } else { temp = partnerList[i].HeroStat.id; break; } } } else { int level = 0; int star = 0; for (int i = 0; i < m_TeamCard.Length; i++) { HeroBattleChoiceCellData partnerData = m_TeamCard[i].F_GetCurrentPartnerData(); if (partnerData != null && partnerData.heroTplID != 0) { if (partnerData.level > level || partnerData.level == level && partnerData.star > star) { level = partnerData.level; star = partnerData.star; temp = partnerData.heroTplID; } } } } return(temp); }
private HeroBattleChoiceCellData GetHeroCellCommon(int heroTplID) { Hotfix_LT.Data.HeroStatTemplate heroStat = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStat(heroTplID); if (heroStat != null) { Hotfix_LT.Data.HeroInfoTemplate heroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(heroStat.character_id); LTPartnerData data = LTPartnerDataManager.Instance.GetPartnerByStatId(heroTplID); HeroBattleChoiceCellData choiceCell = new HeroBattleChoiceCellData(heroTplID, heroInfo, 0); int curskin = 0; if (data != null) { curskin = data.CurSkin; choiceCell.modelName = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(data.InfoId, curskin).model_name; } return(choiceCell); } else { EB.Debug.LogError("SetMatchBase:heroStat is null tplID={0}", heroTplID); return(null); } }
/// <summary> /// 设置选中数据 /// </summary> /// <param name="data">数据</param> public void SetChoiceData(LTHeroBattleAPI.HeroBattleData data) { /* * EB.Debug.LogError("[" + Time.frameCount + "]服务器已经下发数据:当前的操作行为:Status:" + data.Status + ",是否为玩家:" + (data.OpenUid == LoginManager.Instance.LocalUserId.Value)); */ choiceData.choiceState = data.Status.Equals("banhero") ? 0 : data.Status.Equals("selecthero") ? 1 : 2; choiceData.openUid = data.OpenUid; choiceData.lessTime = EB.Time.After(data.NextTS); for (int i = 0; i < data.Sides.Length; i++) { if (data.Sides[i].Uid == LoginManager.Instance.LocalUserId.Value) //若是玩家自己 { choiceData.selfInfo.name = data.Sides[i].Name; choiceData.selfInfo.uid = data.Sides[i].Uid; choiceData.selfInfo.level = data.Sides[i].Level; choiceData.selfInfo.portrait = data.Sides[i].Portrait; choiceData.selfInfo.frame = data.Sides[i].Frame; choiceData.selfInfo.isSelf = true; choiceData.selfBans.Clear(); for (int j = 0; j < data.Sides[i].BandTplIds.Length; j++) { int tplID = 0; if (!int.TryParse(data.Sides[i].BandTplIds[j], out tplID)) { continue; } HeroBattleChoiceCellData cell = choiceData.selfChoices.Find(p => p.heroTplID == tplID); if (cell != null) { choiceData.selfBans.Add(cell); } else { EB.Debug.LogError("choiceData.selfBans cell is null tplID={0}", tplID); } } choiceData.selfChoices.Clear(); for (int j = 0; j < data.Sides[i].SelectHeroIds.Count; j++) { if (data.Sides[i].SelectHeroIds[j] != null) { int id = EB.Dot.Integer("id", data.Sides[i].SelectHeroIds[j], 0); int tplID = EB.Dot.Integer("tplId", data.Sides[i].SelectHeroIds[j], 0); int star = EB.Dot.Integer("star", data.Sides[i].SelectHeroIds[j], 0); int level = EB.Dot.Integer("level", data.Sides[i].SelectHeroIds[j], 0); int peak = EB.Dot.Integer("proficiency.1.1", data.Sides[i].SelectHeroIds[j], 0); int upgrade = EB.Dot.Integer("upgrade", data.Sides[i].SelectHeroIds[j], 0); int charType = EB.Dot.Integer("charType", data.Sides[i].SelectHeroIds[j], -1); string roleGrade = EB.Dot.String("roleGrade", data.Sides[i].SelectHeroIds[j], ""); int awakenLevel = EB.Dot.Integer("awaken", data.Sides[i].SelectHeroIds[j], 0); int skin = EB.Dot.Integer("skin", data.Sides[i].SelectHeroIds[j], 0); int artifactLevel = EB.Dot.Integer("artifact_equip.enhancement_level", data.Sides[i].SelectHeroIds[j], -1); HeroBattleChoiceCellData cell = GetHeroCell(tplID); if (cell != null) { cell.star = star; cell.type = (Hotfix_LT.Data.eRoleAttr)charType; cell.upGrade = upgrade; cell.level = level; cell.peak = peak; cell.artifactLevel = artifactLevel; cell.skin = skin; cell.modelName = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(tplID - 1, skin).model_name; cell.isAwake = awakenLevel; choiceData.selfChoices.Add(cell); } else { EB.Debug.LogError("choiceData.SelectHero cell is null tplID={0}", tplID); } } } } else { choiceData.otherInfo.name = data.Sides[i].Name; choiceData.otherInfo.uid = data.Sides[i].Uid; //机器人情况下,强行修改和我的分段一样 //if (data.Sides[i].Uid == 0) //{ // choiceData.otherInfo.level = choiceData.selfInfo.level; // choiceData.otherInfo.score = LadderManager.Instance.Info.Point; //} //else { choiceData.otherInfo.level = data.Sides[i].Level; } choiceData.otherInfo.portrait = data.Sides[i].Portrait; choiceData.otherInfo.frame = data.Sides[i].Frame; choiceData.otherInfo.isSelf = false; choiceData.otherBans.Clear(); for (int j = 0; j < data.Sides[i].BandTplIds.Length; j++) { int tplID = 0; if (!int.TryParse(data.Sides[i].BandTplIds[j], out tplID)) { continue; } HeroBattleChoiceCellData cell = choiceData.otherChoices.Find(p => p.heroTplID == tplID); if (cell != null) { choiceData.otherBans.Add(cell); } else { EB.Debug.LogError("choiceData.otherBans cell is null tplID={0}", tplID); } } choiceData.otherChoices.Clear(); for (int j = 0; j < data.Sides[i].SelectHeroIds.Count; j++) { if (data.Sides[i].SelectHeroIds[j] != null) { int id = EB.Dot.Integer("id", data.Sides[i].SelectHeroIds[j], 0); int tplID = EB.Dot.Integer("tplId", data.Sides[i].SelectHeroIds[j], 0); int star = EB.Dot.Integer("star", data.Sides[i].SelectHeroIds[j], 0); int level = EB.Dot.Integer("level", data.Sides[i].SelectHeroIds[j], 0); int peak = EB.Dot.Integer("proficiency.1.1", data.Sides[i].SelectHeroIds[j], 0); int upgrade = EB.Dot.Integer("upgrade", data.Sides[i].SelectHeroIds[j], 0); int charType = EB.Dot.Integer("charType", data.Sides[i].SelectHeroIds[j], -1); string roleGrade = EB.Dot.String("roleGrade", data.Sides[i].SelectHeroIds[j], ""); int awakenLevel = EB.Dot.Integer("awaken", data.Sides[i].SelectHeroIds[j], 0); int skin = EB.Dot.Integer("skin", data.Sides[i].SelectHeroIds[j], 0); HeroBattleChoiceCellData cell = null; //判断当前对手是否为机器人 if (data.Sides[i].Uid == 0) { cell = GetMonsterInfo(tplID, skin); } else { cell = GetHeroCellCommon(tplID); } if (cell != null) { cell.star = star; cell.type = (Hotfix_LT.Data.eRoleAttr)charType; cell.upGrade = upgrade; cell.level = level; cell.peak = peak; cell.skin = skin; if (data.Sides[i].Uid != 0) { cell.modelName = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(cell.heroTplID - 1, skin).model_name; } cell.isAwake = awakenLevel; choiceData.otherChoices.Add(cell); } else { EB.Debug.LogError("choiceData.SelectHero cell is null tplID={0}", tplID); } } } } } if (data.Status.Equals("battle")) { //筛选出自己拥有的英雄 List <LTPartnerData> generalPL = LTPartnerDataManager.Instance.GetOwnPartnerList(); //开战前存储这次的上场的英雄,好给结算界面调用 string teamName = FormationUtil.GetCurrentTeamName(eBattleType.LadderBattle); string teamDataPath = SmallPartnerPacketRule.USER_TEAM + "." + teamName + ".team_info"; ArrayList heroIds = Johny.ArrayListPool.Claim(); for (int i = 0; i < choiceData.selfChoices.Count; i++) { if (choiceData.selfBans.Find(p => p.heroTplID == choiceData.selfChoices[i].heroTplID) == null) { LTPartnerData ltParnerData = generalPL.Find(p => p.HeroStat.id == choiceData.selfChoices[i].heroTplID); heroIds.Add(ltParnerData.HeroId); } } DataLookupsCache.Instance.CacheData(teamDataPath, heroIds); // if (LTHeroBattleEvent.NotifyHeroBattleHudFinish != null) { LTHeroBattleEvent.NotifyHeroBattleHudFinish(); } } else if (choiceData.selfChoices.Count > 0 || choiceData.otherChoices.Count > 0) //当有一边选人后延迟场景跳转 放置跳转前没有倒计时问题 { if (LTHeroBattleEvent.NotifyHeroBattleDelayToScene != null) { LTHeroBattleEvent.NotifyHeroBattleDelayToScene(); } } RefreshChoiceState(); }
/// <summary> /// 设置英雄操作数据 /// </summary> /// <param name="data">操作的数据</param> protected override void SetChoiceData(HeroBattleChoiceData data) { SetPlayerInfo(data.selfInfo, data.otherInfo); bool isSelfTurn = (data.openUid == data.selfInfo.uid); if (data.choiceState != 2) { turnGO.alpha = (isSelfTurn) ? 1 : 0; otherTurnGO.alpha = (!isSelfTurn) ? 1 : 0; if (_vsLobby != null) { _vsLobby.SetTurn(isSelfTurn); } } _choiceState = data.choiceState; //设置按钮内容 m_ConfirmBtn.CustomSetActive(data.choiceState != 2 && isSelfTurn); string confirmStr = data.choiceState == 0 ? EB.Localizer.GetString("ID_uifont_in_LTHeroBattleMenu_Label (1)_4") : EB.Localizer.GetString("ID_DIALOG_BUTTON_OK"); m_ConfirmLabel.text = confirmStr; switch (data.choiceState) { case 0: LTUIUtil.SetText(choiceStateTipsLabel, EB.Localizer.GetString("ID_codefont_in_LTHeroBattleHudController_13617")); break; case 1: LTUIUtil.SetText(choiceStateTipsLabel, EB.Localizer.GetString("ID_codefont_in_LTHeroBattleHudController_14889")); break; case 2: //非操作模式 break; } if (data.selfChoices != null && data.selfChoices.Count == 6) { StartChangShowModel(data.selfChoices[data.selfChoices.Count - 1].modelName, data.selfChoices[data.selfChoices.Count - 1].heroName, LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[data.selfChoices[data.selfChoices.Count - 1].type]); } else { StartChangShowModel("", "", ""); } if (data.otherChoices != null && data.otherChoices.Count > 0) //如果有已选用 优先显示最近选用的 ps 这是他人的 自己的由于机制不同 在LTHeroBattleModel处理 { HeroBattleChoiceCellData otherLastChoiceCell = data.otherChoices[data.otherChoices.Count - 1]; StartChangeOtherShowModel(otherLastChoiceCell.modelName, otherLastChoiceCell.heroName, LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[otherLastChoiceCell.type]); } else if (data.otherBans != null && data.otherBans.Count > 0) //如果没有已选用 优先显示最近禁用的 { HeroBattleChoiceCellData otherLastChoiceCell = data.otherBans[data.otherBans.Count - 1]; StartChangeOtherShowModel(otherLastChoiceCell.modelName, otherLastChoiceCell.heroName, LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[otherLastChoiceCell.type]); } else //都没有久清空显示的模型 { StartChangeOtherShowModel("", "", ""); } //刷新显示剩余点数 LTUIUtil.SetText(myPointLabel, data.lessPoint + "/10"); LTUIUtil.SetText(otherPointLabel, data.otherLessPoint + "/10"); myLeftPointBar.value = data.lessPoint / 10f; otherLeftPointBar.value = data.otherLessPoint / 10f; //设置当前的阵容 m_TeamPlane[0].F_SetTeam(data.selfChoices, data.selfInfo, data.selfBans); m_TeamPlane[1].F_SetTeam(data.otherChoices, data.otherInfo, data.otherBans); if (data.choiceState != 2) { StartChangeTurn(isSelfTurn, data.lessTime); StartShowTime(data.lessTime); //设置高亮队伍表示操作中 m_TeamPlane[0].F_SetHeightLight((isSelfTurn && data.choiceState == 1) || (!isSelfTurn && data.choiceState == 0), data.selfChoices.Count, data.choiceState == 0); m_TeamPlane[1].F_SetHeightLight((!isSelfTurn && data.choiceState == 1) || (isSelfTurn && data.choiceState == 0), data.otherChoices.Count, data.choiceState == 0); } m_HeroBattleChoiceData = data; // SetPartnerPanel(data); }