コード例 #1
0
        public void Start()
        {
            HotfixNetManager.Instance.Create();
            FsmManager.Instance.Create();

            // 缓存所有的特性
            HotfixLog.Log("收集所有热更类的属性并缓存");
            {
                Attribute attribute1 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UILogin));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UILogin), attribute1);
                Attribute attribute2 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UIMain));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UIMain), attribute2);
                Attribute attribute3 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UIMap));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UIMap), attribute3);
            }

            // 开启协程加载资源
            MotionEngine.StartCoroutine(AsyncLoadAssets());

            // 测试热更事件
            HotfixEventManager.Instance.AddListener <HotfixEventDefine.ClickSkill1Event>(OnHandleEventMessage);
            HotfixEventManager.Instance.AddListener <HotfixEventDefine.ClickSkill2Event>(OnHandleEventMessage);
            HotfixEventManager.Instance.AddListener <HotfixEventDefine.ClickSkill3Event>(OnHandleEventMessage);
            HotfixEventManager.Instance.AddListener <HotfixEventDefine.ClickSkill4Event>(OnHandleEventMessage);
            HotfixEventManager.Instance.AddListener <HotfixEventDefine.ClickSkill5Event>(OnHandleEventMessage);
        }
コード例 #2
0
        public void Start()
        {
            HotfixNetManager.Instance.Create();
            FsmManager.Instance.Create();

            // 缓存所有的特性
            HotfixLog.Log("收集所有热更类的属性并缓存");
            {
                Attribute attribute1 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UILogin));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UILogin), attribute1);
                Attribute attribute2 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UIMain));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UIMain), attribute2);
                Attribute attribute3 = HotfixTypeHelper.GetAttribute <WindowAttribute>(typeof(UIMap));
                ILRManager.Instance.CacheHotfixAttribute(typeof(UIMap), attribute3);
            }

            // 开启协程加载资源
            MotionEngine.StartCoroutine(AsyncLoadAssets());
        }
コード例 #3
0
        // 收集所有网络协议的类型
        private void CollectTypes()
        {
            List <Type> types = ILRManager.Instance.HotfixAssemblyTypes;

            for (int i = 0; i < types.Count; i++)
            {
                System.Type type = types[i];

                // 判断属性标签
                if (Attribute.IsDefined(type, typeof(NetworkMessageAttribute)))
                {
                    // 判断是否重复
                    NetworkMessageAttribute attribute = HotfixTypeHelper.GetAttribute <NetworkMessageAttribute>(type);
                    if (_types.ContainsKey(attribute.MsgID))
                    {
                        throw new Exception($"Message {type} has same value : {attribute.MsgID}");
                    }

                    // 添加到集合
                    _types.Add(attribute.MsgID, type);
                }
            }
        }