protected override void Run(AuthorityPlayCard message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); if (gamer != null) { //重置玩家提示 gamer.GetComponent <GamerUIComponent>().ResetPrompt(); //当玩家为先手,清空出牌 if (message.IsFirst) { gamer.GetComponent <HandCardsComponent>().ClearPlayCards(); } //显示出牌按钮 if (gamer.Id == gamerComponent.LocalGamer.Id) { InteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction; interaction.IsFirst = message.IsFirst; interaction.StartPlay(); } } }
protected override void Run(Gameover message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Identity localGamerIdentity = gamerComponent.LocalGamer.GetComponent <HandCardsComponent>().AccessIdentity; UI uiEndPanel = UIEndFactory.Create(Hotfix.Scene, UIType.EndPanel, uiRoom, message.Winner == localGamerIdentity); UIEndComponent endComponent = uiEndPanel.GetComponent <UIEndComponent>(); uiRoom.Add(uiEndPanel); foreach (var gamer in gamerComponent.GetAll()) { gamer.GetComponent <GamerUIComponent>().UpdateInfo(); gamer.GetComponent <HandCardsComponent>().Hide(); endComponent.CreateGamerContent( gamer, message.Winner, message.BasePointPerMatch, message.Multiples, message.GamersScore[gamer.Id]); } UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); uiRoomComponent.Interaction.Gameover(); uiRoomComponent.ResetMultiples(); }
protected override void Run(GamerEnter message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); //隐藏匹配提示 GameObject matchPrompt = uiRoom.GameObject.Get <GameObject>("MatchPrompt"); if (matchPrompt.activeSelf) { matchPrompt.SetActive(false); uiRoom.GameObject.Get <GameObject>("ReadyButton").SetActive(true); } //添加未显示玩家 for (int i = 0; i < message.GamersInfo.Length; i++) { GamerInfo info = message.GamersInfo[i]; if (gamerComponent.Get(info.PlayerID) == null) { Gamer gamer = EntityFactory.CreateWithId <Gamer, long>(info.PlayerID, info.UserID); gamer.IsReady = info.IsReady; gamer.AddComponent <GamerUIComponent, UI>(uiRoom); gamerComponent.Add(gamer); } } }
protected override void Run(GameStart message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); //初始化玩家UI foreach (var gamer in gamerComponent.GetAll()) { GamerUIComponent gamerUI = gamer.GetComponent <GamerUIComponent>(); gamerUI.GameStart(); HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); if (handCards != null) { handCards.Reset(); } else { handCards = gamer.AddComponent <HandCardsComponent, GameObject>(gamerUI.Panel); } handCards.Appear(); if (gamer.Id == gamerComponent.LocalGamer.Id) { //本地玩家添加手牌 handCards.AddCards(message.GamerCards); } else { //设置其他玩家手牌数 handCards.SetHandCardsNum(message.GamerCardsNum[gamer.Id]); } } //显示牌桌UI GameObject desk = uiRoom.GameObject.Get <GameObject>("Desk"); desk.SetActive(true); GameObject lordPokers = desk.Get <GameObject>("LordPokers"); //重置地主牌 Sprite lordSprite = Resources.Load <GameObject>("UI").Get <GameObject>("Atlas").Get <Sprite>("None"); for (int i = 0; i < lordPokers.transform.childCount; i++) { lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordSprite; } UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); //清空选中牌 uiRoom.GetComponent <UIRoomComponent>().Interaction.Clear(); //设置初始倍率 uiRoomComponent.SetMultiples(1); }
protected override void Run(GamerReenter message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PastID); if (gamer != null) { gamer.Id = message.NewID; gamerComponent.Replace(message.PastID, gamer); } }
public void Start() { //添加本地玩家 Player localPlayer = ClientComponent.Instance.LocalPlayer; Gamer localGamer = EntityFactory.CreateWithId <Gamer, long>(localPlayer.Id, localPlayer.UserID); localGamer.AddComponent <GamerUIComponent, UI>(this.GetEntity <UI>()); GamerComponent gamerComponent = this.GetComponent <GamerComponent>(); gamerComponent.Add(localGamer); gamerComponent.LocalGamer = localGamer; }
protected override void Run(SelectLord message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); if (gamer != null) { HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); if (gamer.Id == gamerComponent.LocalGamer.Id) { //本地玩家添加手牌 handCards.AddCards(message.LordCards); } else { //其他玩家设置手牌数 handCards.SetHandCardsNum(20); } } foreach (var _gamer in gamerComponent.GetAll()) { if (_gamer.Id == message.PlayerID) { _gamer.GetComponent <HandCardsComponent>().AccessIdentity = Identity.Landlord; _gamer.GetComponent <GamerUIComponent>().SetIdentity(Identity.Landlord); } else { _gamer.GetComponent <HandCardsComponent>().AccessIdentity = Identity.Farmer; _gamer.GetComponent <GamerUIComponent>().SetIdentity(Identity.Farmer); } } //重置玩家UI提示 foreach (var _gamer in gamerComponent.GetAll()) { _gamer.GetComponent <GamerUIComponent>().ResetPrompt(); } //切换地主牌精灵 GameObject lordPokers = uiRoom.GameObject.Get <GameObject>("Desk").Get <GameObject>("LordPokers"); for (int i = 0; i < lordPokers.transform.childCount; i++) { Sprite lordCardSprite = Resources.Load <GameObject>("UI").Get <GameObject>("Atlas").Get <Sprite>(message.LordCards[i].GetName()); lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordCardSprite; } //显示切换游戏模式按钮 uiRoom.GetComponent <UIRoomComponent>().Interaction.GameStart(); }
protected override void Run(PlayerReady message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); gamer.GetComponent <GamerUIComponent>().SetReady(); //本地玩家准备,隐藏准备按钮 if (gamer.Id == gamerComponent.LocalGamer.Id) { uiRoom.GameObject.Get <GameObject>("ReadyButton").SetActive(false); } }
protected override void Run(SelectAuthority message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); if (message.PlayerID == gamerComponent.LocalGamer.Id) { //显示抢地主交互 uiRoom.GetComponent <UIRoomComponent>().Interaction.StartGrab(); } else { } }
protected override void Run(GrabLordSelect message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); if (gamer != null) { if (gamer.Id == gamerComponent.LocalGamer.Id) { uiRoom.GetComponent <UIRoomComponent>().Interaction.EndGrab(); } gamer.GetComponent <GamerUIComponent>().SetGrab(message.IsGrab); } }
protected override void Run(Discard message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); if (gamer != null) { if (gamer.Id == gamerComponent.LocalGamer.Id) { uiRoom.GetComponent <UIRoomComponent>().Interaction.EndPlay(); } gamer.GetComponent <HandCardsComponent>().ClearPlayCards(); gamer.GetComponent <GamerUIComponent>().SetDiscard(); } }
protected override void Run(GamerPlayCards message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); Gamer gamer = gamerComponent.Get(message.PlayerID); if (gamer != null) { gamer.GetComponent <GamerUIComponent>().ResetPrompt(); if (gamer.Id == gamerComponent.LocalGamer.Id) { InteractionComponent interaction = uiRoom.GetComponent <UIRoomComponent>().Interaction; interaction.Clear(); interaction.EndPlay(); } HandCardsComponent handCards = gamer.GetComponent <HandCardsComponent>(); handCards.PopCards(message.Cards); } }
protected override void Run(GamerReconnect message) { UI uiRoom = Hotfix.Scene.GetComponent <UIComponent>().Get(UIType.Room); GamerComponent gamerComponent = uiRoom.GetComponent <GamerComponent>(); if (message.PlayerID == gamerComponent.LocalGamer.Id) { uiRoom.GameObject.Get <GameObject>("ReadyButton").SetActive(false); foreach (var gamer in gamerComponent.GetAll()) { //初始化玩家身份 Identity gamerIdentity = message.GamersIdentity[gamer.Id]; HandCardsComponent gamerHandCards = gamer.GetComponent <HandCardsComponent>(); gamerHandCards.AccessIdentity = gamerIdentity; gamer.GetComponent <GamerUIComponent>().SetIdentity(gamerIdentity); //初始化出牌 if (message.DeskCards.Key == gamer.Id && gamerIdentity != Identity.None) { gamerHandCards.PopCards(message.DeskCards.Value); } } } //初始化界面 UIRoomComponent uiRoomComponent = uiRoom.GetComponent <UIRoomComponent>(); uiRoomComponent.SetMultiples(message.Multiples); uiRoomComponent.Interaction.GameStart(); //初始化地主牌 if (message.LordCards != null) { GameObject lordPokers = uiRoom.GameObject.Get <GameObject>("Desk").Get <GameObject>("LordPokers"); for (int i = 0; i < lordPokers.transform.childCount; i++) { Sprite lordCardSprite = Resources.Load <GameObject>("UI").Get <GameObject>("Atlas").Get <Sprite>(message.LordCards[i].GetName()); lordPokers.transform.GetChild(i).GetComponent <Image>().sprite = lordCardSprite; } } }