/// <summary> /// loads the room specific sprites /// </summary> /// <param name="Content"></param> override public void LoadContent(ContentManager Content) { base.LoadContent(Content); Sprites.Add(1, Content.Load <Texture2D>("Room")); Sprites.Add(11, Content.Load <Texture2D>("RoomS")); Sprites.Add(0, Content.Load <Texture2D>("Star")); }
/// <summary> /// loads the sprites for undifined areas /// </summary> /// <param name="Content"></param> override public void LoadContent(ContentManager Content) { base.LoadContent(Content); Sprites.Add(1, Content.Load <Texture2D>("UndifinedArea")); Sprites.Add(11, Content.Load <Texture2D>("UndifinedArea")); }
/// <summary> /// load the specific sprites for cinema /// </summary> /// <param name="Content"></param> override public void LoadContent(ContentManager Content) { base.LoadContent(Content); Sprites.Add(1, Content.Load <Texture2D>("Cinema")); Sprites.Add(11, Content.Load <Texture2D>("CinemaS")); }
/// <summary> /// load the restaurant specific sprites /// </summary> /// <param name="Content"></param> override public void LoadContent(ContentManager Content) { base.LoadContent(Content); Sprites.Add(1, Content.Load <Texture2D>("Restaurant")); Sprites.Add(11, Content.Load <Texture2D>("RestaurantS")); }