/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { IsMouseVisible = true; _pauseMenuTexture = Content.Load <Texture2D>("PauseTexture"); _pauseMenuRectangle = new Rectangle(0, 0, _pauseMenuTexture.Width, _pauseMenuTexture.Height); _cleaner = new Cleaner() { Position = new Vector2(5, 2), VasteLocatie = new Vector2(5, 2) }; _cleaner2 = new Cleaner() { Position = new Vector2(5, 5), VasteLocatie = new Vector2(5, 5) }; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _persons = new List <IPerson>(); _cleaners = new List <Cleaner>(); _hotel.Areas = new LayoutReader().GetAllObjects(@"Content\Hotel3.layout"); AreaFactory areaFactory = new AreaFactory(); _elevator = (Elevator)areaFactory.Create("Elevator"); _stairs = (Stairs)areaFactory.Create("Stairs"); _lobby = (Lobby)areaFactory.Create("Lobby"); _elevator.Dimension = new Vector2(1, _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Dimension.Y + _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Position.Y); _stairs.Position = new Vector2(_hotel.Areas.OrderByDescending(x => x.Position.X + x.Dimension.X).First().Dimension.X + _hotel.Areas.OrderByDescending(x => x.Position.X + x.Dimension.X).First().Position.X, 0); _stairs.Dimension = new Vector2(1, _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Dimension.Y + _hotel.Areas.OrderByDescending(x => x.Dimension.Y + x.Position.Y).First().Position.Y); _lobby.Dimension = new Vector2(_stairs.Position.X - 1, 1); _hotel.Areas.Add(_elevator); _hotel.Areas.Add(_stairs); _hotel.Areas.Add(_lobby); _persons.Add(_cleaner); _persons.Add(_cleaner2); _cleaners.Add(_cleaner); _cleaners.Add(_cleaner2); foreach (IArea area in _hotel.Areas) { area.LoadContent(Content); } _hotel.Load(); _hotel.AddToGraph(_simplePath); PeopleFactory peopleFactory = new PeopleFactory(); // nog even uitzoeken waar dit het best kan foreach (IPerson person in _persons) { person.LoadContent(Content); } _elevator.Attach(_cleaner); _elevator.Attach(_cleaner2); _menuForm = new MenuForm(_hotel, _cleaners, _customers, _persons, _stairs, _simplePath); _menuForm.Show(); // TODO: use this.Content to load your game content here }
/// <summary> /// checks if anything has happened in the hotel. /// if anything has happend checks what happend and makes sure everyone involved reacts appopriatly. /// </summary> /// <param name="simplePath"></param> /// <param name="hotel">the hotel that is simulated</param> /// <param name="persons">every person inside of the hotel</param> /// <param name="reception">the reception in the lobby</param> /// <param name="customers">every customer inside of the hotel</param> /// <param name="listener">the observer of the hotel</param> /// <param name="lobby">the lobby inside of the hotel</param> /// <param name="elevator">the elevator inside of the hotel</param> /// <param name="cleaner">the main cleaner inside of the hotel, this is the only cleaner qualified to clean emergencies</param> /// <param name="cleaners">the cleaners in the hotel, they can perform cleaning actions</param> /// <param name="gameTime">the runtime of the hotel</param> /// <param name="RoomQueue">The dirty rooms in order of cleaning</param> public void CheckEvents(SimplePath simplePath, Hotel hotel, List <IPerson> persons, Reception reception, List <Customer> customers, EventListener listener, Lobby lobby, Elevator elevator, Cleaner cleaner, List <Cleaner> cleaners, GameTime gameTime, Queue <Room> RoomQueue) { foreach (var evt in listener.Events.ToList()) { if (!_evac) { if (evt.EventType == HotelEventType.CHECK_IN) { if (evt.Data != null) { foreach (var key in evt.Data.Keys) { Customer newCustomer = new Customer() { Preferance = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data[key], "[^\\d]"))), Position = new Vector2(reception.QueuePosition / 4 + 1, 0), ID = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Keys.First(), "[^\\d]"))) }; persons.Add(newCustomer); customers.Add(newCustomer); reception.Enqueue(newCustomer); elevator.Attach(newCustomer); } } listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.CHECK_OUT) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { obj.First().Destination = lobby.Position; if (obj.First().Room != null) { obj.First().Room.State = Room.RoomState.Dirty; obj.First().Room = null; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); } elevator.Detach(obj.First()); persons.Remove(obj.First()); customers.Remove(obj.First()); } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.GOTO_FITNESS) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; int TijdsDuur = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.ElementAt(1), "[^\\d]"))); if (obj.Count() > 0) { obj.First().Destination = hotel.Areas.Where(a => a.AreaType == "Fitness").First().Position; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); obj.First().WaitingTime = TijdsDuur; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.GOTO_CINEMA) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Cinema leukeCinema = (Cinema)hotel.Areas.Where(a => a.AreaType == "Cinema").First(); obj.First().Destination = leukeCinema.Position; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); leukeCinema.RunTime = int.MaxValue; obj.First().WaitingTime = leukeCinema.RunTime; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.NEED_FOOD) { foreach (var key in evt.Data.Keys) { var obj = from f in customers where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Restaurant restaurant = (Restaurant)hotel.Areas.Where(a => a.AreaType == "Restaurant").First(); obj.First().Destination = restaurant.Position; restaurant.HuidigeBezetting++; obj.First().Route = simplePath.GetRoute(obj.First().Position, obj.First().Destination); obj.First().WaitingTime = restaurant.EatSpeed; } listener.Events.Remove(evt); } } else if (evt.EventType == HotelEventType.START_CINEMA) { foreach (var key in evt.Data.Keys) { var obj = from f in hotel.Areas where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; if (obj.Count() > 0) { Cinema beginnendeCinema = (Cinema)obj.First(); beginnendeCinema.Started = true; } } listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.EVACUATE) { foreach (Person person in persons) { person.Destination = lobby.Position; person.Route = simplePath.GetRoute(person.Position, person.Destination); } List <Room> rooms = new List <Room>(); foreach (Room r in hotel.Areas.Where(r => r.AreaType == "Room")) { rooms.Add(r); } foreach (Room room in rooms.Where(r => r.State == Room.RoomState.Cleaning)) { room.State = Room.RoomState.Dirty; } _evac = true; listener.Events.Remove(evt); } else if (evt.EventType == HotelEventType.CLEANING_EMERGENCY) { foreach (var key in evt.Data.Keys) { var obj = from f in hotel.Areas where (f.ID == Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.First(), "[^\\d]")))) select f; int TijdsDuur = Convert.ToInt32(string.Join(null, System.Text.RegularExpressions.Regex.Split(evt.Data.Values.ElementAt(1), "[^\\d]"))); if (obj.First().GetType() == typeof(Room)) { Room EmergRoom = (Room)obj.First(); EmergRoom.State = Room.RoomState.Emergency; } } listener.Events.Remove(evt); } else { listener.Events.Remove(evt); } } } if (_evac) { foreach (Person person in persons) { if (person.Position == lobby.Position) { _countPeople++; if (person.GetType() == typeof(Customer)) { Customer escapeCustomer = (Customer)person; escapeCustomer.WaitingTime = int.MaxValue; escapeCustomer.Route.Clear(); } if (person.GetType() == typeof(Cleaner)) { Cleaner escapeCleaner = (Cleaner)person; escapeCleaner.Evacuating = true; escapeCleaner.PassedTimeSinceUpdate = 0; } } } if (_countPeople == persons.Count) { foreach (Person runPerson in persons) { if (runPerson.GetType() == typeof(Customer)) { Customer runCustomer = (Customer)runPerson; runCustomer.WaitingTime = 0; } else if (runPerson.GetType() == typeof(Cleaner)) { Cleaner escapeCleaner = (Cleaner)runPerson; escapeCleaner.Cleaning = false; escapeCleaner.Evacuating = false; } } _evac = false; } } _countPeople = 0; }