コード例 #1
0
        void CalculateOccuipedRooms()
        {
            List <int> roomsoc;

            roomsoc = f.DisplayroomInfo();
            //Room 101
            if (find(roomsoc, 101) == 1)
            {
                room1.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room1.BackColor = System.Drawing.Color.Lime;
            }
            //Room 102
            if (find(roomsoc, 102) == 1)
            {
                room2.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room2.BackColor = System.Drawing.Color.Lime;
            }

            if (find(roomsoc, 103) == 1)
            {
                room3.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room3.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 104) == 1)
            {
                room4.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room4.BackColor = System.Drawing.Color.Lime;
            }
            if (find(roomsoc, 105) == 1)
            {
                room5.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room5.BackColor = System.Drawing.Color.Lime;
            }
            if (find(roomsoc, 106) == 1)
            {
                room6.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room6.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 107) == 1)
            {
                room7.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room7.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 108) == 1)
            {
                room8.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room8.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 109) == 1)
            {
                room9.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room9.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 110) == 1)
            {
                room10.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room10.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 111) == 1)
            {
                room11.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room11.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 112) == 1)
            {
                room12.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room12.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 113) == 1)
            {
                room13.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room13.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 114) == 1)
            {
                room14.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room14.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 115) == 1)
            {
                room15.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room15.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 116) == 1)
            {
                room16.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room16.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 117) == 1)
            {
                room17.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room17.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 118) == 1)
            {
                room18.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room18.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 119) == 1)
            {
                room19.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room19.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 120) == 1)
            {
                room20.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room20.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 121) == 1)
            {
                room21.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room21.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 122) == 1)
            {
                room22.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room22.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 123) == 1)
            {
                room23.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room23.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 124) == 1)
            {
                room24.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room24.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 125) == 1)
            {
                room25.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room25.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 126) == 1)
            {
                room26.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room26.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 127) == 1)
            {
                room27.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room27.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 128) == 1)
            {
                room28.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room28.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 129) == 1)
            {
                room29.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room29.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 130) == 1)
            {
                room30.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room30.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 131) == 1)
            {
                room31.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room31.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 132) == 1)
            {
                room32.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room32.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 133) == 1)
            {
                room33.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room33.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 134) == 1)
            {
                room34.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room34.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 135) == 1)
            {
                room35.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room35.BackColor = System.Drawing.Color.Lime;
            } if (find(roomsoc, 136) == 1)
            {
                room36.BackColor = System.Drawing.Color.Red;
            }
            else
            {
                room36.BackColor = System.Drawing.Color.Lime;
            }

            avaliabl.Text  = "Avaliable                     ";
            avaliabl.Text += (36 - roomsoc.Count).ToString();
            Ocup.Text      = "Occupied                   ";
            Ocup.Text     += (roomsoc.Count).ToString();
        }