void CalculateOccuipedRooms() { List <int> roomsoc; roomsoc = f.DisplayroomInfo(); //Room 101 if (find(roomsoc, 101) == 1) { room1.BackColor = System.Drawing.Color.Red; } else { room1.BackColor = System.Drawing.Color.Lime; } //Room 102 if (find(roomsoc, 102) == 1) { room2.BackColor = System.Drawing.Color.Red; } else { room2.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 103) == 1) { room3.BackColor = System.Drawing.Color.Red; } else { room3.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 104) == 1) { room4.BackColor = System.Drawing.Color.Red; } else { room4.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 105) == 1) { room5.BackColor = System.Drawing.Color.Red; } else { room5.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 106) == 1) { room6.BackColor = System.Drawing.Color.Red; } else { room6.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 107) == 1) { room7.BackColor = System.Drawing.Color.Red; } else { room7.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 108) == 1) { room8.BackColor = System.Drawing.Color.Red; } else { room8.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 109) == 1) { room9.BackColor = System.Drawing.Color.Red; } else { room9.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 110) == 1) { room10.BackColor = System.Drawing.Color.Red; } else { room10.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 111) == 1) { room11.BackColor = System.Drawing.Color.Red; } else { room11.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 112) == 1) { room12.BackColor = System.Drawing.Color.Red; } else { room12.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 113) == 1) { room13.BackColor = System.Drawing.Color.Red; } else { room13.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 114) == 1) { room14.BackColor = System.Drawing.Color.Red; } else { room14.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 115) == 1) { room15.BackColor = System.Drawing.Color.Red; } else { room15.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 116) == 1) { room16.BackColor = System.Drawing.Color.Red; } else { room16.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 117) == 1) { room17.BackColor = System.Drawing.Color.Red; } else { room17.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 118) == 1) { room18.BackColor = System.Drawing.Color.Red; } else { room18.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 119) == 1) { room19.BackColor = System.Drawing.Color.Red; } else { room19.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 120) == 1) { room20.BackColor = System.Drawing.Color.Red; } else { room20.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 121) == 1) { room21.BackColor = System.Drawing.Color.Red; } else { room21.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 122) == 1) { room22.BackColor = System.Drawing.Color.Red; } else { room22.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 123) == 1) { room23.BackColor = System.Drawing.Color.Red; } else { room23.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 124) == 1) { room24.BackColor = System.Drawing.Color.Red; } else { room24.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 125) == 1) { room25.BackColor = System.Drawing.Color.Red; } else { room25.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 126) == 1) { room26.BackColor = System.Drawing.Color.Red; } else { room26.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 127) == 1) { room27.BackColor = System.Drawing.Color.Red; } else { room27.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 128) == 1) { room28.BackColor = System.Drawing.Color.Red; } else { room28.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 129) == 1) { room29.BackColor = System.Drawing.Color.Red; } else { room29.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 130) == 1) { room30.BackColor = System.Drawing.Color.Red; } else { room30.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 131) == 1) { room31.BackColor = System.Drawing.Color.Red; } else { room31.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 132) == 1) { room32.BackColor = System.Drawing.Color.Red; } else { room32.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 133) == 1) { room33.BackColor = System.Drawing.Color.Red; } else { room33.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 134) == 1) { room34.BackColor = System.Drawing.Color.Red; } else { room34.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 135) == 1) { room35.BackColor = System.Drawing.Color.Red; } else { room35.BackColor = System.Drawing.Color.Lime; } if (find(roomsoc, 136) == 1) { room36.BackColor = System.Drawing.Color.Red; } else { room36.BackColor = System.Drawing.Color.Lime; } avaliabl.Text = "Avaliable "; avaliabl.Text += (36 - roomsoc.Count).ToString(); Ocup.Text = "Occupied "; Ocup.Text += (roomsoc.Count).ToString(); }