public void SendPacket(string msg, byte ttl, byte label) { List <byte> labels = new List <byte>(); labels.Add(label); if (clientSocket.Connected) { MPLSPacket packet = new MPLSPacket(msg, ttl, labels, name); Console.WriteLine(packet.MPLSInfo()); try { ReturnLog("Trying to send the message..."); Send(clientSocket, packet.GetBytes()); Thread.Sleep(1000); if (response.Equals("OK")) { ReturnLog("Message was sent"); } else { ReturnLog("Failed to send the message"); } response = String.Empty; } catch (Exception) { ReturnLog("Failed to send the message"); } } }
public void ReceivePacket() { //sprawdzac czy sa dane do odebrania while (true) { if (clientSocket.Connected) { byte[] buffer = new byte[256]; var message = Encoding.Default.GetString(buffer, 0, clientSocket.Receive(buffer)); if (message != null && message.Length > 5) { byte[] buffer2 = Encoding.Default.GetBytes(message); MPLSPacket packet = new MPLSPacket(buffer2); ReturnLog("Message received: " + packet.Message + " from " + packet.Source); } else if (message != null) { response = message; } } } }