public void LoadMapFromXML(string mapName) { //Add map tiles this.TileSets.Add(new TileSet(baseGame, @"TileSheets\tileset1", 8, 8, 32, 32)); this.TileSets.Add(new TileSet(baseGame, @"TileSheets\tileset2", 8, 8, 32, 32)); //Add enemies for (int i = 0; i < 30; i++) { Entity enemyEntity = new Entity(baseGame, "wizard", Gender.Male, EntityType.Monster, EntityClassManager.GetClasses()["Wizard"], EntityRaceManager.GetRaces()["Human"]); enemyEntity.Inventory.Add(ItemManager.GetItems()["Apprentice's Wand"]); EnemyInformation e = new EnemyInformation("wizard", enemyEntity); e.SpriteIdleDown = new SpriteSheet("SpriteSheets/Enemy/RedWizard/IdleDown", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right); e.SpriteIdleUp = new SpriteSheet("SpriteSheets/Enemy/RedWizard/IdleUp", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right); e.SpriteIdleRight = new SpriteSheet("SpriteSheets/Enemy/RedWizard/IdleRight", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right); e.SpriteIdleLeft = new SpriteSheet("SpriteSheets/Enemy/RedWizard/IdleLeft", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right); e.SpriteWalk = new SpriteSheet("SpriteSheets/Enemy/RedWizard/Walk", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right); e.SpriteWalkUp = new SpriteSheet("SpriteSheets/Enemy/RedWizard/WalkUp", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right); e.SpriteWalkDown = new SpriteSheet("SpriteSheets/Enemy/RedWizard/WalkDown", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right); Enemies.Add(e); } //Add bosses here //Add number of enemies here }
public Player(Game game, Camera camera) : base(game) { // Player entity Entity = new Entity(game, "Gandalf", Gender.Male, EntityType.Player, EntityClassManager.GetClasses()["Wizard"], EntityRaceManager.GetRaces()["Human"]); Entity.Inventory.Add(ItemManager.GetItems()["Apprentice's Wand"]); // Camera Camera = camera; var startingPosition = Camera.Position; multiSprite = new MultiSprite(startingPosition, 70); multiSprite.States.Add(State.IdleDown.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/IdleDown", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right)); multiSprite.States.Add(State.IdleUp.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/IdleUp", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right)); multiSprite.States.Add(State.IdleRight.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/IdleRight", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right)); multiSprite.States.Add(State.IdleLeft.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/IdleLeft", new Point(0, 0), new Point(50, 50), new Point(1, 1), SpriteDirection.Right)); multiSprite.States.Add(State.Walk.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/Walk", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right)); multiSprite.States.Add(State.WalkUp.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/WalkUp", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right)); multiSprite.States.Add(State.WalkDown.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/WalkDown", new Point(0, 0), new Point(50, 50), new Point(2, 1), SpriteDirection.Right)); //multiSprite.States.Add(State.Attack.ToString(), new SpriteSheet("SpriteSheets/Player/Wizard/Attack", new Point(0, 0), new Point(140, 160), new Point(2, 1), SpriteDirection.Right)); multiSprite.CurrentState = State.IdleDown.ToString(); }
public EnemyInformation(string name, Entity entity) { this.name = name; this.entity = entity; }