public Promise(Job <T> tJ) { this.State = Delayed; this.Readers = new Fulfill(tJ); }
internal abstract void TryAlt(ref Worker wr, int i, Cont <T> xK, Else xE);
internal override void TryAlt(ref Worker wr, int i, Cont <T> aK, Else aE) { var pkSelf = aE.pk; Spin: var state = this.State; if (state > Running) { goto Completed; } if (state < Delayed) { goto Spin; } if (state != Interlocked.CompareExchange(ref this.State, ~state, state)) { goto Spin; } if (Delayed == state) { goto Delayed; } WaitQueue.AddTaker(ref this.Readers, i, pkSelf, aK); this.State = Running; aE.TryElse(ref wr, i + 1); return; Delayed: var taker = new Taker <T>(); taker.Cont = aK; taker.Me = i; taker.Pick = pkSelf; taker.Next = taker; var readers = this.Readers; this.Readers = taker; this.State = Running; var fulfill = readers as Fulfill; var tJ = fulfill.tP; fulfill.tP = this; Worker.PushNew(ref wr, new JobWork <T>(tJ, fulfill)); aE.TryElse(ref wr, i + i); return; Completed: var stSelf = Pick.TryPick(pkSelf); if (stSelf > 0) { goto AlreadyPicked; } if (stSelf < 0) { goto Completed; } Pick.SetNacks(ref wr, i, pkSelf); if (state == HasValue) { Cont.Do(aK, ref wr, this.Value); } else { aK.DoHandle(ref wr, (this.Readers as Fail <T>).exn); } AlreadyPicked: return; }
/// Internal implementation detail. internal abstract void TryAlt(ref Worker wr, int i, Pick pk, Cont <T> tK);
internal abstract void DoJob(ref Worker wr, Cont <T> aK);
public Promise(Exception e) { this.Readers = new Fail <T>(e); // We assume failures are infrequent. this.State = HasExn; }
internal void UnsafeAddReader(Cont <T> tK) { WaitQueue.AddTaker(ref this.Readers, tK); }
public Promise(Job <T> tJ) { this.Readers = new Fulfill(this, tJ); }
internal override void TryAlt(ref Worker wr, int i, Cont <T> aK, Else aE) { Spin: var state = this.State; Reconsider: if (state > Running) { goto Completed; } if (state < Delayed) { goto Spin; } var check = state; state = Interlocked.CompareExchange(ref this.State, state - MakeLocked, state); if (Delayed == state) { goto Delayed; } if (state != check) { goto Reconsider; } WaitQueue.AddTaker(ref this.Readers, i, aE.pk, aK); this.State = Running; aE.TryElse(ref wr, i + 1); return; Delayed: var readers = this.Readers; this.Readers = null; this.State = Running; var fulfill = readers as Fulfill; fulfill.reader = aK; fulfill.me = i; fulfill.pk = aE.pk; Worker.PushNew(ref wr, fulfill); aE.TryElse(ref wr, i + i); return; Completed: var pkSelf = aE.pk; TryPick: var stSelf = Pick.TryPick(pkSelf); if (stSelf > 0) { goto AlreadyPicked; } if (stSelf < 0) { goto TryPick; } Pick.SetNacks(ref wr, i, pkSelf); if (state == HasValue) { Cont.Do(aK, ref wr, this.Value); } else { aK.DoHandle(ref wr, (this.Readers as Fail <T>).exn); } AlreadyPicked: return; }
public Promise(Exception e) { this.State = Failed; this.Readers = new Fail(e); // We assume failures are infrequent. }
public Promise(Job <T> tJ) { this.State = Delayed; this.Readers = new Cont(tJ, this); }
/// Internal implementation detail. internal override void TryAlt(ref Worker wr, int i, Pick pkSelf, Cont <T> aK) { Spin: var state = this.State; if (state < Running) { goto Completed; } if (state == Locked) { goto Spin; } if (state != Interlocked.CompareExchange(ref this.State, Locked, state)) { goto Spin; } if (state == Running) { goto Running; } var job = this.Readers as Cont; var taker = new Taker <T>(); taker.Me = i; taker.Pick = pkSelf; taker.Cont = aK; taker.Next = taker; this.Readers = taker; this.State = Running; Worker.Push(ref wr, job); aK.TryNext(ref wr, i + 1, pkSelf); return; Running: WaitQueue.AddTaker(ref this.Readers, i, pkSelf, aK); this.State = Running; aK.TryNext(ref wr, i + 1, pkSelf); return; Completed: var stSelf = Pick.TryPick(pkSelf); if (stSelf > 0) { goto AlreadyPicked; } if (stSelf < 0) { goto Completed; } Pick.SetNacks(ref wr, i, pkSelf); if (state == Completed) { aK.DoCont(ref wr, this.Value); } else { aK.DoHandle(ref wr, (this.Readers as Fail).exn); } AlreadyPicked: return; }