コード例 #1
0
        public static HookRegistry Get()
        {
            if (_instance == null)
            {
                _instance = new HookRegistry();
                // Initialise the assembly store.
                _instance.Init();

                // Setup all hook information.
                _instance.LoadRuntimeHooks();

                // Pre-load necessary library files.
                ReferenceLoader.Load();

                try
                {
                    // Test if this code is running within the Unity Engine
                    _instance.TestInGame();
                }
                catch (SecurityException)
                {
                    // Do nothing
                }
            }
            return(_instance);
        }
コード例 #2
0
        private void LoadExternalReferenceLibs()
        {
            ReferenceLoader.Load();

            var ss = new StringBuilder();

            ss.AppendLine("Loaded reference libraries:");
            foreach (Type refType in ReferenceLoader.ReferenceTypes)
            {
                ss.AppendLine(refType.Assembly.GetName().ToString());
            }

            Internal_Log(ss.ToString());
        }