/// <summary> /// Initializes a new instance of the <see cref="ModifierSet" /> class. /// </summary> /// <param name="wallSet">An optional WallModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="floorSet">An optional FloorModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="roofCeilingSet">An optional RoofCeilingModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="apertureSet">An optional ApertureModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="doorSet">An optional DoorModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="shadeSet">An optional ShadeModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="airBoundaryModifier">An optional Modifier to be used for all Faces with an AirBoundary face type. If None, it will be the honeybee generic air wall modifier..</param> /// <param name="identifier">Text string for a unique Radiance object. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. (required).</param> /// <param name="displayName">Display name of the object with no character restrictions..</param> public ModifierSet ( string identifier, // Required parameters string displayName = default, WallModifierSet wallSet = default, FloorModifierSet floorSet = default, RoofCeilingModifierSet roofCeilingSet = default, ApertureModifierSet apertureSet = default, DoorModifierSet doorSet = default, ShadeModifierSet shadeSet = default, AnyOf <Plastic, Glass, BSDF, Glow, Light, Trans, Metal, Void, Mirror> airBoundaryModifier = default // Optional parameters ) : base(identifier: identifier, displayName: displayName) // BaseClass { this.WallSet = wallSet; this.FloorSet = floorSet; this.RoofCeilingSet = roofCeilingSet; this.ApertureSet = apertureSet; this.DoorSet = doorSet; this.ShadeSet = shadeSet; this.AirBoundaryModifier = airBoundaryModifier; // Set non-required readonly properties with defaultValue this.Type = "ModifierSet"; // check if object is valid, only check for inherited class if (this.GetType() == typeof(ModifierSet)) { this.IsValid(throwException: true); } }
/// <summary> /// Initializes a new instance of the <see cref="ModifierSet" /> class. /// </summary> /// <param name="wallSet">An optional WallModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="floorSet">An optional FloorModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="roofCeilingSet">An optional RoofCeilingModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="apertureSet">An optional ApertureModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="doorSet">An optional DoorModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="shadeSet">An optional ShadeModifierSet object for this ModifierSet. (default: None)..</param> /// <param name="airBoundaryModifier">An optional Modifier to be used for all Faces with an AirBoundary face type. If None, it will be the honeybee generic air wall modifier..</param> /// <param name="identifier">Text string for a unique Radiance object. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. (required).</param> /// <param name="displayName">Display name of the object with no character restrictions..</param> public ModifierSet ( string identifier, // Required parameters string displayName = default, WallModifierSet wallSet = default, FloorModifierSet floorSet = default, RoofCeilingModifierSet roofCeilingSet = default, ApertureModifierSet apertureSet = default, DoorModifierSet doorSet = default, ShadeModifierSet shadeSet = default, AnyOf <Plastic, Glass, BSDF, Glow, Light, Trans, Metal, Void, Mirror> airBoundaryModifier = default // Optional parameters ) : base(identifier: identifier, displayName: displayName) // BaseClass { this.WallSet = wallSet; this.FloorSet = floorSet; this.RoofCeilingSet = roofCeilingSet; this.ApertureSet = apertureSet; this.DoorSet = doorSet; this.ShadeSet = shadeSet; this.AirBoundaryModifier = airBoundaryModifier; // Set non-required readonly properties with defaultValue this.Type = "ModifierSet"; }