/// <summary> /// updates all data from gui to template /// </summary> public void UpdateTemplate() { //used to read object data and update gui changes ObjectsReader obrdUpdater = new ObjectsReader(); //Program.frmTemplateEdit.thTemplate.GetObjectsSet ( //this updates all gui changes to all objects #region iterates through all chklists and update all changes for (int i = 1; i < chklstBattleObjects.Items.Count; i++) { TemplateMapObject tmoObject = (TemplateMapObject)chklstBattleObjects.Items[i]; if (this.chklstBattleObjects.CheckedItems.Contains(tmoObject)) { obrdUpdater.UpdateObject(tmoObject); } else { obrdUpdater.UpdateObjectWithZeroChance(tmoObject); } } for (int i = 1; i < chklstEnhancingObjects.Items.Count; i++) { TemplateMapObject tmoObject = (TemplateMapObject)chklstEnhancingObjects.Items[i]; if (this.chklstEnhancingObjects.CheckedItems.Contains(tmoObject)) { obrdUpdater.UpdateObject(tmoObject); } else { obrdUpdater.UpdateObjectWithZeroChance(tmoObject); } } for (int i = 1; i < chklstArtifacts.Items.Count; i++) { TemplateMapObject tmoObject = (TemplateMapObject)chklstArtifacts.Items[i]; if (this.chklstArtifacts.CheckedItems.Contains(tmoObject)) { obrdUpdater.UpdateObject(tmoObject); } else { obrdUpdater.UpdateObjectWithZeroChance(tmoObject); } } #endregion //update zones general appear chance Program.frmTemplateEdit.thTemplate.UpdateZoneAttribute(iZoneIndex, "ObjectsSet" + iObjectSet.ToString(), msktxtChance.Text, "Appear_Chance"); Program.frmTemplateEdit.thTemplate.UpdateZoneAttribute(iZoneIndex, "ObjectsSet" + iObjectSet.ToString(), msktxtDwellNumber.Text, "Dwelling_Number"); //this will insert the new Objects node inside right zone and object set Program.frmTemplateEdit.thTemplate.UpdateObjectSetProperty(obrdUpdater.GetObjectsData(), iZoneIndex, iObjectSet); }