static void Main(string[] args) { // Clears the screen (in case the IGM labs have a warning message) Console.Clear(); // Creates a Dungeon object, which contains the code to draw // a map in the console. This map is 100 columns by 30 rows. Dungeon dungeon = new Dungeon("Sample Dungeon", 100, 30); // Change the numbers above if you'd like a different size! // Builds the dungeon ------------------------------------ // This code creates the left hand room. The following can be done // in any order, but has been broken up by the type of object for // ease of reading. Feel free to rearrange these if you need to. // Draw the walls first dungeon.DrawWallHorizontal(1, 0, 10); // Draw the top wall dungeon.DrawWallVertical(0, 1, 6); // Draw left wall dungeon.DrawWallHorizontal(1, 7, 10); // Draw the bottom wall dungeon.DrawWallVertical(11, 1, 1); // Draw top right wall dungeon.DrawWallVertical(11, 5, 2); // Draw bottom right wall // Wall corners dungeon.DrawWallCorner(0, 0, WallCorner.TopLeft); dungeon.DrawWallCorner(11, 0, WallCorner.TopRight); dungeon.DrawWallCorner(0, 7, WallCorner.BottomLeft); dungeon.DrawWallCorner(11, 7, WallCorner.BottomRight); dungeon.DrawWallCorner(11, 2, WallCorner.BottomLeft); // The entrance to the hallway dungeon.DrawWallCorner(11, 4, WallCorner.TopLeft); // The entrance to the hallway // Objects in the dungeon dungeon.DrawObject(3, 2, '@'); // Add the explorer dungeon.DrawObject(5, 6, 'W', ConsoleColor.Green); // Add a weapon // Add more code here! // And here... // And here... // Etc. // The following lines ensure the cursor ends up near the bottom // of the console window when the program ends. Make sure this // happens last by only adding code above these lines. Console.CursorTop = Console.WindowHeight - 1; Console.CursorLeft = 0; }
static void Main(string[] args) { // Creates a Dungeon object, which contains the code to draw // a map in the console. This map is 100 columns by 30 rows. Dungeon dungeon = new Dungeon("Sample Dungeon", 100, 30); // Change the numbers above if you'd like a different size! // Builds the dungeon ------------------------------------ // This code creates the left hand room. The following can be done // in any order, but has been broken up by the type of object for // ease of reading. Feel free to rearrange these if you need to. // Draw the walls first dungeon.DrawWallHorizontal(1, 0, 10); // Draw the top wall dungeon.DrawWallVertical(0, 1, 6); // Draw left wall dungeon.DrawWallHorizontal(1, 7, 10); // Draw the bottom wall dungeon.DrawWallVertical(11, 1, 1); // Draw top right wall dungeon.DrawWallVertical(11, 5, 2); // Draw bottom right wall // Wall corners dungeon.DrawWallCorner(0, 0, WallCorner.TopLeft); dungeon.DrawWallCorner(11, 0, WallCorner.TopRight); dungeon.DrawWallCorner(0, 7, WallCorner.BottomLeft); dungeon.DrawWallCorner(11, 7, WallCorner.BottomRight); dungeon.DrawWallCorner(11, 2, WallCorner.BottomLeft); // The entrance to the hallway dungeon.DrawWallCorner(11, 4, WallCorner.TopLeft); // The entrance to the hallway // Objects in the dungeon dungeon.DrawObject(3, 2, '@'); // Add the explorer dungeon.DrawObject(5, 6, 'W', ConsoleColor.Green); // Add a weapon //Draws horizontal tunnel dungeon.DrawWallHorizontal(12, 4, 17); dungeon.DrawWallHorizontal(12, 2, 17); //Wall corners 2.0 dungeon.DrawWallCorner(28, 4, WallCorner.TopRight); // The entrance to the other room dungeon.DrawWallCorner(28, 2, WallCorner.BottomRight); // The entrance to the other room dungeon.DrawWallCorner(28, 1, WallCorner.TopLeft); // The corner of the other room dungeon.DrawWallCorner(28, 9, WallCorner.BottomLeft); // The corner of the other room dungeon.DrawWallCorner(42, 1, WallCorner.TopRight); // The corner of the other room dungeon.DrawWallCorner(42, 9, WallCorner.BottomRight); // The corner of the other room //Draw the walls first 2.0 dungeon.DrawWallVertical(28, 5, 4); dungeon.DrawWallHorizontal(29, 1, 13); dungeon.DrawWallVertical(42, 2, 7); dungeon.DrawWallHorizontal(29, 9, 13); // Objects in the dungeon 2.0 dungeon.DrawObject(39, 4, '*', ConsoleColor.White); // Add a gem dungeon.DrawObject(38, 4, '*', ConsoleColor.Green); // Add a gem dungeon.DrawObject(38, 5, '*', ConsoleColor.Cyan); // Add a gem dungeon.DrawObject(33, 4, 'P', ConsoleColor.White); // Add the potion dungeon.DrawObject(31, 8, 'M', ConsoleColor.DarkRed); // Add the monster // The following lines ensure the cursor ends up near the bottom // of the console window when the program ends. Make sure this // happens last by only adding code above these lines. Console.CursorTop = Console.WindowHeight - 1; Console.CursorLeft = 0; }